课题 / Tasks
2024年工作坊课题 / 2024 Workshop Tasks
北服数字时尚工作坊群
Digital Fashion Workshop Group
导师:王涛、余一萌 、张帆、周小凡、柳婧
关键词:数字时尚、AIGC、城市空间设计、时尚产品设计、数字营销设计
专业方向:视觉设计、产品设计、交互设计、影视动画、空间设计、时尚设计、服务设计
课题说明:本次数字时尚工作坊群的主题是“基于AIGC技术语境下探索数字时尚赋能的城市空间新风尚”。学员们将通过实地考察(CITY WALK)的方式,深入探索城市的各个角落,包括传统文化空间、潮流时尚空间、居民住所空间以及教育学习空间等,并运用AIGC与数字技术作为媒介,构建符合多维度空间概念下的城市数字时尚概念设计与营销路径。目标是设计出一系列数字时尚产品、空间及营销方案,并最终形成一套切实可行的城市数字时尚改造方案,旨在提升城市的数字化体验和时尚氛围,促进文化的传承与创新,以及增强社区的活力与凝聚力。
Description:
The theme of this digital fashion workshop group is “Exploring the new style of urban space empowered by digital fashion in the context of AIGC technology”. Participants will explore various corners of the city, including traditional cultural spaces, trendy fashion spaces, residential spaces and educational and learning spaces, etc., and utilize AIGC and digital technology as the medium to build a conceptual design and marketing path of urban digital fashion that conforms to the multidimensional spatial concept. The goal is to design a series of digital fashion products, spaces and marketing programs, and ultimately form a set of practical urban digital fashion transformation solutions, aiming to enhance the city's digital experience and fashion atmosphere, promote cultural heritage and innovation, as well as enhance the vitality and cohesion of the community.
鲁美文化设计工作坊群
Lu Mei Cultural Design Workshop Group
导师:赵璐、张超、毕卓异、王雪银、张裕卓、范森、余春娜、冯雪宁、韩永毅、张轶、索璐、张玥
关键词:文化再设计、传承力、场景力、IP力、非遗赋能文旅
专业方向:视觉设计、产品设计、交互设计、影视动画、空间设计、时尚设计、服务设计
课题说明:在这个融合了动画创意与数字展览设计的工作坊中,我们将深入探讨“记忆与遗忘”的主题,以及如何通过现代技术手段保护和传承文化遗产。一方面,学员将通过“消失的曾经——动画创意工作坊”学习如何利用动画艺术捕捉城市变迁中的文化符号,如逐渐消失的电线杆、公共电话亭和老式铁皮邮箱。通过动画叙事技巧,学员将探索这些元素背后的社会变迁和文化意义,同时培养批判性思维和创新能力,以动画形式重构并诠释个人与集体记忆。
另一方面,工作坊将围绕虚拟策展和数字展览设计展开,探讨如何通过虚拟现实(VR)、增强现实(AR)和三维建模等技术,创新性地展示和传播红色文化。学员将学习如何在数字空间中设计交互和优化用户体验,以增强观众对红色文化的沉浸式体验和理解。最终,学员将能够设计出既富有创意又具有文化深度的数字展览方案,为文化遗产的传承与创新贡献力量。通过这种跨学科的学习和实践,工作坊旨在激发学员的创造力,同时加深对历史和文化的认识与尊重。
Description:
In this workshop that blends animation creativity with digital exhibition design, we will delve into the theme of 'Memory and Forgetting,' as well as explore how modern technological means can be used to protect and preserve cultural heritage. On one hand, participants will learn through the 'Vanishing Past – Animation Creativity Workshop' how to use animation art to capture cultural symbols in urban transformation, such as gradually disappearing telephone poles, public phone booths, and old-fashioned metal mailboxes. Through animation narrative techniques, participants will explore the social changes and cultural significance behind these elements, while fostering critical thinking and innovative capabilities, reconstructing and interpreting personal and collective memories in an animated form.
On the other hand, the workshop will focus on virtual curation and digital exhibition design, exploring how technologies such as virtual reality (VR), augmented reality (AR), and 3D modeling can be innovatively applied to showcase and disseminate red culture. Participants will learn how to design interactions and optimize user experience in digital spaces to enhance the immersive experience and understanding of red culture for audiences. Ultimately, participants will be able to design creative and culturally profound digital exhibition plans, contributing to the inheritance and innovation of cultural heritage. Through this interdisciplinary learning and practice, the workshop aims to inspire creativity in participants while deepening their understanding and respect for history and culture
CSDEA服务设计工作坊群
CSDEA Service Design Workshop Group
导师:陈嘉嘉、姚俊、刘柳、崔艺铭
关键词:乡村医疗、服务设计、空巢老人、留守儿童、慢病专业方向:视觉设计、产品设计、交互设计、影视动画、空间设计、银发设计、时尚设计、服务设计
课题说明:中国乡村地区往往面临着医疗资源匮乏、服务设施落后以及医疗人才短缺等挑战,这使得乡村居民在享受基本医疗服务时面临诸多困难。因此,本次工作坊旨在集结设计师、医疗专家、乡村发展工作者以及关注乡村医疗事业的各界人士,共同为乡村医疗服务的发展出谋划策。在工作坊中,将基于某个乡村,通过实地调研、案例分析和设计讨论等多种形式,深入了解乡村医疗服务的现状和需求。将从用户的角度出发,关注乡村居民在就医过程中遇到的痛点问题,并尝试通过设计创新来提出解决方案。工作坊的输出物将包括但不限于以下三个方面:第一,优化乡村医疗设施的布局和功能,提升就医环境的舒适度和便捷性。第二,设计易于理解和使用的医疗信息工具,帮助乡村居民更好地了解和管理自己的健康状况。第三,探索远程医疗和移动医疗等新技术在乡村医疗服务中的应用,提高医疗服务的覆盖率和效率。
Description:
Rural areas in China often face challenges such as a lack of medical resources, poor service facilities and a shortage of medical professionals, which makes it difficult for rural residents to enjoy basic medical services. Therefore, this workshop aims to gather designers, medical experts, rural development workers and people who are concerned about rural healthcare to come up with ideas for the development of rural healthcare services. In the workshop, the current situation and needs of rural medical service will be understood through field research, case study and design discussion based on a certain village. The workshop will focus on the pain points encountered by rural residents in the process of medical treatment from the user's point of view, and try to propose solutions through design innovation. The outputs of the workshop will include, but are not limited to, the following three aspects: First, optimize the layout and functions of rural medical facilities to enhance the comfort and convenience of the medical environment. Second, design easy-to-understand and use medical information tools to help rural residents better understand and manage their health conditions. Third, exploring the application of new technologies, such as telemedicine and mobile medicine, in rural medical services to improve the coverage and efficiency of medical services.
BUAAID银发设计工作坊群
BUAAID Silver Hair Design Workshop Group
导师:刘源源、汪晓春、董玉妹、
关键词:银发设计、适老化设计、产品设计、服务设计、包容性设计
专业方向:产品设计、交互设计、银发设计、服务设计
课题说明:老龄化已成为全社会面临的挑战,不仅医护人员和病患亲属,设计师、科学家、工程师等各界人士也纷纷关注并投身于银发生活的各个领域。银发设计工作坊旨在为参与者提供一个学习、创新和合作的平台。通过从长者的视角出发,了解他们的目标和梦想,我们致力于深入掌握他们的需求,进而找到最佳方案来协助他们过上快乐幸福的老龄生活。我们的目标是通过设计创新来推动老年人的幸福老龄生活,并为社会老龄化带来的挑战提供创新的解决方案。希望每位参与者都能在工作坊中设计出令自己满意的作品,同时为提升银发群体的生活质量贡献力量。
Description:
Aging has become a challenge for the whole society, not only healthcare workers and patients' relatives, but also designers, scientists, engineers and other people from all walks of life have paid attention to and engaged in various fields of silver hair life. The Silver Hair Design Workshop aims to provide a platform for participants to learn, innovate and collaborate. By understanding the goals and dreams of the elderly from their perspective, we aim to gain an in-depth understanding of their needs and find the best solutions to help them live a happy and joyful aging life. Our goal is to promote a happy aging life for the elderly through design innovation and to provide innovative solutions to the challenges posed by an aging society. We hope that every participant will design something that satisfies him/her in the workshop, and at the same time contribute to improving the quality of life of the silver-haired community.
腾讯-天美《元梦之星》 游戏设计工作坊群
Tencent-Tianmei ‘Yuanmeng Star’ Game Design Workshop Group
导师:丁肇辰、童方、黄石、周立均、张金泉、刘畅、杨磊、费小芹、程蓉洁、叶建军、杨婷婷
关键词:游戏地图设计、游戏原画设计、基于游戏内容的二次绘画创作等
专业方向:地图设计、原画设计、二次绘画创作
课题说明:本次工作坊在北京服装学院艺术设计学院、腾讯·天美工作室群指导下,由北服·天美《元梦之星》游戏联合实验室重磅推出。本工作坊致力于为热爱游戏设计的学员提供一个创新、高效的学习平台,帮助学员掌握派对游戏设计的核心知识和技能,特别是在地图设计方面,培养创意思维和团队合作能力。无论你是游戏设计的新手,还是有一定经验的UGC游戏内容的创作者,只要你对游戏设计充满热情,愿意不断学习和创新,我们都欢迎你的加入。让我们一起在2024“元梦之星”游戏设计教学群工作坊中,借助元梦之星强大的编辑器工具设计属于自己的星世界地图,二次绘画创作独属于你的游戏角色,探索无限的游戏世界,点燃创意的火花,共同成长,成就梦想!
加入我们,开启你的游戏设计之旅吧!
Description:
This workshop is re-launched by the North Service-Tianmei “Star of Yuanmeng” Game Joint Laboratory under the guidance of the School of Art and Design of Beijing Institute of Fashion Technology and Tencent-Tianmei Studio Group. This workshop is dedicated to providing an innovative and efficient learning platform for students who love game design, helping them to master the core knowledge and skills of party game design, especially in map design, and to cultivate creative thinking and teamwork skills.
Whether you are new to game design or a UGC game content creator with some experience, as long as you are passionate about game design and willing to keep learning and innovating, we welcome you to join us. In the 2024 “Star of Yuanmeng” Game Design Teaching Group Workshop, let's use the powerful editor tool of Star of Yuanmeng to design our own star world map, create your own game character with secondary painting, explore the infinite game world, ignite the spark of creativity, grow up together, and realize our dreams!
Join us and start your game design journey!BGD-GAD工作坊群
BGD-GAD Workshop Group
导师:
林子杰、陈琳、时晓明、郑潇、李恒、张予、杨玲、郑稼祺、杨昊、赵雪薇、黄筱茜、魏启光、Olesea Bortniac、Przemek Sobocki、Biljana Jović、Gretchen Andrew、Michel Saada
关键词:交互设计,空间设计,数字媒体,创新技术,故事讲述,传统文化,实践探索,环境与自然,可持续设计,人工智能设计
专业方向:视觉设计、产品设计、交互设计、影视动画、空间设计、时尚设计、服务设计、综合设计、文博设计
课题说明:BGD-GAD“探索·发现·实践”国际工作坊,是北京工业大学耿丹学院(BGD)推进“跨学科、跨文化、联校企”创新办学模式的一项教学举措。本次参与“设计马拉松”教学活动的是耿丹学院(BGD)的二级学院-国际设计学院(GAD)策划的工作坊教学项目,包括5个外教主课工作坊、4个业界专家主课工作坊。旨在汇集全球优质教育教学资源,在中国与世界、学校与行业、学生与专家之间搭建交流学习的平台与桥梁。国际设计学院(GAD)是国际艺术设计院校联盟(Cumulus)的会员单位,设有视觉传达设计、环境设计、产品设计、数字媒体艺术4个本科专业,学院高度重视国际化办学,为学生的发展提供了丰富的国际化优质资源,并取得了诸多教学成果。本次工作坊教学活动过程中将同时策划专家讲座、学术论坛、创意快闪、成果作品集展演等活动,欢迎国内外高校师生加入,我们期待相聚,共同探索、共享创意。
Description:
BGD-GAD “Explore-Discover-Practice” International Workshop is a teaching initiative of Gengdan College of Beijing Institute of Technology (BGD) to promote the innovative mode of “Interdisciplinary, Intercultural, School-Enterprise”. The “Design Marathon” is a workshop program planned by the School of International Design (GAD), the second-level school of Gengdan College (BGD), which includes 5 workshops led by foreign teachers and 4 workshops led by industry experts. It aims to bring together global quality education and teaching resources, and build a platform and bridge for exchange and learning between China and the world, schools and industries, and students and experts. GAD is a member of Cumulus and has four undergraduate programs: Visual Communication Design, Environmental Design, Product Design and Digital Media Art. GAD attaches great importance to internationalization and provides students with abundant international quality resources, and has achieved many teaching results. During the teaching activities of this workshop, we will plan expert lectures, academic forums, creative flash mobs, and the exhibition of the results of the collection of works, etc. We welcome teachers and students from domestic and foreign universities to join us, and we are looking forward to meeting, exploring and sharing creativity together.
ICCSD国际工作坊群
ICCSD International Workshop Group
导师:Hanny Wijaya、张利 、Konstantin D. Haensch、Lia Vilahur、Iannis Bardakos、
关键词:品牌建设、色彩设计、海报设计、插图设计、书籍设计
专业方向:视觉设计、产品设计、交互设计、服务设计
课题说明:在这个综合性工作坊中,我们将探索“季节”这一主题在艺术与设计中的多元诠释。从自然界的季节变换到食物调味的过程,我们将通过跨学科和跨文化的方法,挑战学生在艺术研究和实验方法中发现两者之间的联系。同时,我们也将回顾性分析设计创新的力量,分析文化洞察、独特卖点和塑造标志性产品及广告活动的趋势。此外,我们将通过系统思维和控制论方法重新构想“世界构建”的概念,探讨如何为世界构建项目做准备,以及如何创造与用户体验相关的美学体验。
健康问题作为全球关注的焦点,我们将鼓励学生选择健康相关主题,通过创意设计改善用户的健康和生活质量。最后,我们将设计具有自然动机的图案,提高对濒危香料(植物和动物)的认识,并在插图和叙事设计中发展绘画技巧和构图能力。这个工作坊将是一个融合现实与想象、数字与物理原型的创新平台,旨在培养学生的战略思维和前瞻性设计能力。
Description:
"In this comprehensive workshop, we will explore the multifaceted interpretations of the theme 'Seasons' in art and design. From the changing seasons in nature to the seasoning of food, we will use interdisciplinary and cross-cultural approaches to challenge students to discover connections within their artistic research and experimental methods. Additionally, we will conduct a retrospective analysis of the power of design innovation, examining cultural insights, unique selling propositions, and trends in shaping iconic products and advertising campaigns. Furthermore, we will reimagine the concept of 'world-building' through systems thinking and cybernetic methods, discussing how to prepare for world-building projects and how to create aesthetic experiences relevant to user experience.
Given that health issues are a global concern, we will encourage students to choose health-related themes and improve users' health and quality of life through creative design. Finally, we will design patterns inspired by nature, raising awareness of endangered spices (plants and animals), and developing drawing skills and composition abilities in illustration and narrative design. This workshop will serve as an innovative platform blending reality with imagination and digital with physical prototypes, aiming to foster students' strategic thinking and forward-looking design capabilities."
Foffy乐园设计工作坊群
Foffy's Paradise Design Workshop Group
导师:马官正、高原、杨诗琦、靳泰然、蔡端懿、李好
关键词:品牌建设、主题视觉设计、乐园布展规划、主题互动装置、互动游园设计
专业方向:视觉设计、布展设计、交互设计、空间设计、游园设计、服务设计、周边设计
课题说明:Foffy’s Wonderland是北美地区的新生快闪乐园,以冒险之旅(Adventure)与奇幻世界(Fantasy)为主题定位,以最可爱的野生动物“耳廓狐”为核心IP形象的世界巡游“快闪光影乐园”,区别传统灯展,Foffy核心以“灯光”和“互动”为主,融合IP艺术家联名作品、创意灯光作品、城市限定互动、IP蹦床游乐设施、现场表演、美食集市等为一体,覆盖世界年轻人和家庭,享受打破年龄界限的梦幻童趣时刻!我们希望以全新的视角,为世界的受众打造出一个环保艺术、光影互动的特别体验,通过创新设计,在世界每一站传达。
首轮巡展城市:多伦多(已举办)、温哥华、纽约、迪拜
Description:
Foffy's Wonderland is a new flashmob park in North America, with Adventure and Fantasy as its theme, and the most adorable wild animal “Fox with ears” as the core IP image of the world tour. “Foffy Shadowland”, different from traditional light show, Foffy focuses on ‘light’ and ‘interaction’, combining IP artists' co-branded works, creative light works, city and city trampoline rides. Foffy focuses on “light” and “interaction”, combining co-branded works by IP artists, creative lighting works, urban interactive facilities, IP trampoline rides, live performances, food bazaar, etc., to reach out to the world's young people and families, and to enjoy the fantastic moments of children's fun that breaks down the boundaries of age! With a new perspective, we hope to create a special experience of environmental art, light and shadow interaction for the world's audience, which will be conveyed at every stop in the world through innovative design.
First round of tour cities: Toronto (already held), Vancouver, New York, Dubai
ICMA AI音乐设计工作坊群
ICMA AI Music Design Workshop Group
导师:亓梦婕、Tae Hong Park、Paulo C.Chagas
关键词:数字音乐、智能乐器与界面设计、交互音乐、互动装置设计、音乐文化产品设计专业方向:产品设计、交互设计、影视动画、游戏设计、时尚设计、服务设计、音乐作品
课题说明:人工智能技术的飞速发展为艺术家的创新设计与技术应用提供了更加多元的创作手法,《AI计算机音乐设计工作坊》系列工作坊将以跨学科的视角,结合AI音乐的技术和平台,探索计算机音乐在不同类型的创作中的风格特点和在产业应用中的多重功能。
本次工作坊群得到国际计算机音乐协会(ICMA)的大力支持。ICMA成立于1974年,是计算机音乐领域在全球范围内成立最早且影响最大的国际性学术组织。它聚焦计算机音乐在创作技术、创意和表演等方面的发展,致力于为探索音乐和技术融合的作曲家、工程师、学者和演奏家搭建交流与合作的平台。本次工作坊群的导师均为协会理事会成员,其作品在全球音乐节、艺术节等活动展出,将为学员提供专业指导,共同孵化具有艺术性和产业应用性的创意作品。
Description:
The rapid development of Artificial Intelligence (AI) technology has provided artists with more diversified creative approaches for innovative design and technology application. The AI Computer Music Design Workshop series of workshops will explore the stylistic characteristics of computer music in different types of creations and the multiple functions of computer music in industrial applications from a cross-disciplinary perspective, combining with the technology and platform of AI music.
This workshop is supported by the International Computer Music Association (ICMA), the earliest and most influential international academic organization in the field of computer music in the world, founded in 1974. It focuses on the development of computer music in terms of compositional techniques, creativity, and performance, and is committed to building a platform for exchange and collaboration among composers, engineers, scholars, and performers who are exploring the fusion of music and technology. The instructors of this workshop group are all members of the Association's Board of Directors, whose works have been exhibited at music festivals, art festivals and other events around the world, and will provide professional guidance to the participants, and work together to incubate creative works with artistic and industrial applications.FMCI人工智能设计工作坊群
FMCI Artificial Intelligence Design Workshop Group
导师:杨溟、黃文宗、何嘉斌、贾晨曦、马绪峰、魏典
关键词:AIGC、AI辅助设计、跨界融合、人机共创
专业方向:视觉设计、产品设计、交互设计、影视动画、游戏设计、时尚设计、服务设计课题说明
本工作坊聚焦于探索儿童成长过程中的情感需求,以未来生活场景假设为时间节点,对接当下需求与痛点,打破惯性思维与传统行业边界,大胆幻想、科学论证、逻辑自洽,设计开发具有情感互动功能的设计原型,围绕未来场景中儿童心理成长、精神健康进行产品及品牌创意设计,如:智能鞋、智能衣、情绪感知眼镜、学习车、陪伴机器人、智慧校服、艺术疗愈服务等,亦可兼而融之。要求利用AI技术辅助设计,高效生成,使产品更具备时尚性、文化性、科学性与未来性,并充分重视服务模式与业务运营策略,既具备创意表现水平,又具有数智产品实现力,为产业打造创意创新高地。通过这些穿戴设备的开发与运营服务,提升儿童的心理健康水平和生活质量,创建儿童成长的“未来生活场景”和生态圈。
Description:
This workshop focuses on exploring the emotional needs of children's growth process, taking the assumption of future life scenarios as the time node, docking the current needs and pain points, breaking the inertia thinking and traditional industry boundaries, bold fantasies, scientific argumentation, and logical self-consistency, designing and developing wearable prototypes with emotional interaction functions, and carrying out product and brand creative design around the future scenarios in the children's psychological growth and mental health, such as smart shoes, Emotion-aware glasses, learning cars, reading companion robots, smart school uniforms, etc., or both. It is required to utilize AI technology to assist in design and efficiently generate products that are more fashionable, cultural, scientific and futuristic, and pay full attention to the service model and business operation strategy, which not only possesses the level of creative performance, but also has the power to realize digital intelligent products, and builds a creative and innovative highland for the industry. Through the development and operation of these wearable devices, we will improve children's mental health and quality of life, and create a “future life scene” and ecosystem for children's growth.
国际艺术授权基金文化IP工作坊群
International Art Licensing Fund Cultural IP Workshop Cluster
导师:郭羿承、杨声丹、仇文璿、杨伊萱、梁怡潇
关键词:文化IP 、文化与旅游IP 、非物质文化遗产IP 、企业品牌IP 、艺术家IP 、IP产品开发与服务设计
专业方向:视觉设计、产品设计、交互设计、影视动画、空间设计、时尚设计、服务设计
课题说明:美的普遍存在,是当今时代最突出、最鲜活的特征之一。文化IP(Intellectual Property)能够深入发掘和高度凝练文化主体之美的核心要素,是当代艺术、文化商品、生活形态的重要依托。
随着故宫等文创商品及敦煌、齐白石等数字藏品的热卖,文化产业中的各类文化内容,如:博物馆、艺术家、文化名人、文旅景区、非物质文化遗产等,皆积极探索IP发展的机会,透过文化创意与设计手法与相关产业融合,寻求创造性转化的生活美学范式。本工作群将以此为核心展开相关研究与落地,由承 中央美术学院文化IP工作室指导教授/研究生导师,国际艺术授权基金主席郭羿承博士亲自授课,带领学生围绕不同种类的IP展开研究;通过切实的案例分析与文创同心圆的理论模型工具结合,引导学生在文化IP的顶层设计与规划下产出能够创造价值的产品与服务设计。
Description:
The universal existence of beauty is one of the most prominent and vivid features of today's era. Cultural IP (Intellectual Property) can deeply explore and highly condense the core elements of the beauty of cultural subjects, and is an important support for contemporary art, cultural commodities, and life forms. With the popularity of cultural and creative commodities such as the Forbidden City and digital collections such as Dunhuang and Qi Baishi, various types of cultural contents in the cultural industry, such as museums, artists, cultural celebrities, cultural tourism scenic spots, intangible cultural heritage, etc., are actively exploring opportunities for IP development, and are seeking to integrate cultural creativity and design methods with related industries to seek a paradigm of aesthetics of life that can be creatively transformed. This workgroup will carry out relevant research and implementation with this as the core. Dr. Guo Yicheng, professor/postgraduate tutor of the Cultural IP Studio of the Central Academy of Fine Arts and chairman of the International Art Licensing Fund, will lead the students to carry out research on different kinds of IPs, and through the combination of practical case studies and the theoretical modeling tools of the Concentric Circles of Culture and Creativity, the students will be guided to produce products and service designs that can create value in the top-level design and planning of cultural IPs. Students will be guided to produce value-creating product and service designs under the top-level design and planning of cultural IPs.
课题 / TASKS
2023年工作坊课题 / 2023 Workshop Tasks
北京中轴线文化工作坊群
Beijing Central Axis Fashion Workshop Groups
导师:王薇 / Wei Wang 吴青蔓 / Qingman Wu 刘小奇 / Xiaoqi Liu 张少波 / Shaobo Zhang 佟玲 / Ling Tong 乌根巴雅尔/ Ugenbayar
关键词:中轴线文化、传承创新、服装服饰设计、产品设计、系统设计
专业方向:时尚设计、服务设计、产品设计
课题说明:“北京中轴线”北起钟鼓楼,向南经过万宁桥、景山、故宫、天安门广场、正阳门,至永定门,贯穿北京老城南北,全长约7.8公里。其发展演变与北京老城同步,创始于元代,形成、完善于明清至近现代,历经七百五十余年,是中国现存最长、保存最为完整的传统都城中轴线,被认为是中国都城中轴线规划发展成熟的典范之作。近8个世纪的时代变迁中,北京中轴线始终秉承“中正和合”的文化传统,彰显传统与现代、物质与精神的有机结合;北京中轴线始终秉承“多元一体”的治理理念,见证多民族文化习俗与生活方式交汇融合。
北京中轴线文化主题设计工作坊群以北京中轴线申请世界文化遗产为背景,集合对此主题有着浓厚兴趣的设计师、艺术家、专家学者授课、学习共同探讨。在工作坊群中,成员们通过讨论、研究、分享和合作的方式,探索北京中轴线的文化内涵,挖掘其独特的价值和意义,并尝试将其转化为具有创意和设计感的作品和项目。Description:
The "Beijing Central Axis" starts from the Bell and Drum Tower in the north, passes through Wanning Bridge, Jingshan, the Forbidden City, Tiananmen Square, Zhengyangmen, and Yongdingmen in the south, running through the old city of Beijing, with a total length of about 7.8 kilometers. Its development and evolution are synchronized with the old city of Beijing. It was founded in the Yuan Dynasty, formed in the Ming and Qing Dynasties to modern times. After more than 750 years, it is the longest and most complete traditional central axis of city in China. It is a model of the development of the central axis of the cities. During nearly 8 centuries, Beijing Central Axis has always adhered to the cultural tradition of "decency, justice, harmony and win-win cooperation", highlighting the combination of tradition and modernity, material and spiritual; Beijing Central Axis has always adhered to the governance concept of "diversity and unity" and witnessed the integration of multi-ethnic cultural customs and lifestyles.
Beijing Central Axis Cultural Theme Design Workshop Group takes Beijing Central Axis' application for world cultural heritage as the background, and gathers designers, artists, experts and scholars who are interested in this theme to reaserch together. In the workshop group, members explore the cultural connotation of Beijing's central axis through discussion, research, sharing and cooperation, dig out its unique value and significance, and try to transform it into creative design works and projects.
15分钟生活圈工作坊群
15 Minutes Circle of Life Workshop Groups
导师:马官正 / Guanzheng Ma 高原 / Yuan Gao 蔡智勇 / Zhiyong Cai 杨絮 / Xu Yang 孙欣 / Xin Sun 徐成兴 / Chengxing Xu
关键词:空间设计,可持续设计、服务设计、游戏设计
专业方向:产品设计、服务设计、交互设计、时尚设计、视觉设计、文旅设计、影视动画
课题说明:“15分钟生活圈”是一个都市规划概念,其目标是让城市社区的居民都可以在步行或脚踏车路程可及的范围内,可以满足食衣住行育乐等,大部分日常所需的服务。
本次工作坊以"15分钟生活圈"为主题,致力于以人为本,将相关利益群体融入设计过程,使设计项目具备可落地性和可持续性。
1.理解"15分钟生活圈"的概念和意义,鼓励参与者分享对于理想生活环境的愿景和期望。
2.参与者将分成小组,走访附近社区,观察环境与居民生活,收集数据和意见,以深入了解当地需求。
3. 共创讨论:小组成员分享收集到的信息,共同分析问题和挑战,并共同构思解决方案,鼓励创新和多元化的思考。
4. 可持续性考量:引导参与者思考未来变化,如人口增长、技术进步等因素对设计方案的影响,并确保项目的可持续性。
5. 设计方案展示:每个小组展示他们共创的设计方案,并经过集体讨论和反馈,进一步完善和优化方案。Description: With the theme of "15-minute life circle", this workshop is committed to being people-oriented, integrating relevant interest groups into the design process, and making design projects feasible and sustainable.
1. Understand the concept and significance of the "15-minute life circle", and encourage participants to share their vision and expectations for an ideal living environment.
2. Participants will be divided into small groups to visit nearby communities, observe the environment and residents' lives, collect data and opinions, and gain an in-depth understanding of local needs.
3. Co-creation discussion: Group members share collected information, jointly analyze problems and challenges, and jointly conceive solutions, encouraging innovative and diverse thinking.
4. Sustainability considerations: Guide participants to think about future changes, the impact of factors such as population growth and technological progress on the design plan, and ensure the sustainability of the project.
5. Display of design schemes: Each group will present their co-created design schemes, and after collective discussion and feedback, the schemes will be further improved and optimized.
Expecting output content:
Through this workshop group, we hope to achieve the following results:
1. To formulate a people-centered and innovative design scheme to give convience, comfort and health to residents.
2. To emphasize the value of co-creation design and encourage community members to actively participate in and promote sustainable urban planning and development.
3. Establish a sustainable design concept to ensure the long-term operation of the project and continuously adapt to future needs.
We look forward to creating a better future living environment through joint efforts in this workshop.
一带一路服务设计工作坊群
Service Design Workshop Groups
导师:陈嘉嘉 / JiaJia Chen 严宝平 / Baoping Yan 丁熊 / Xiong Ding
关键词:一带一路、服务设计、游戏设计
专业方向:服务设计、视觉设计、文旅设计、影视动画
课题说明:“一带一路”是我国提出的全球合作倡议,旨在促进沿线国家的经济合作与交流。“一带一路”指的是“丝绸之路经济带”与“21世纪海上丝绸之路”的统称。共建“一带一路”、携手构建人类命运共同体是应对全球性危机和实现长远发展的必由之路。服务设计在“一带一路”中的应用涉及多个领域,包括基础设施建设、交通运输、能源、金融、旅游、医疗健康等等。工作坊将介绍服务设计的基本理论和方法;通过分享一些成功案例,展示服务设计在推动“一带一路”项目的关键作用;通过小组讨论和实操,应用服务设计方法和工具,解决实际挑战并提出创新的解决方案。Description:"One Belt, One Road" is a global cooperation initiative proposed by China, which aims to promote economic cooperation and exchanges among countries along the route. "One Belt, One Road" is the collective name of "Silk Road Economic Belt" and "21st Century Maritime Silk Road". Jointly building the "Belt and Road" and jointly building a community with a shared future for mankind is the only way to deal with global crises and achieve long-term development. The application of service design in the "Belt and Road" involves many fields, including infrastructure construction, digital development, medical health, cultural tourism construction, rural construction and cultural exchanges, etc. The workshop will introduce the basic theories and methods of service design, demonstrate the key role of service design in promoting the "Belt and Road" projects by sharing some successful cases. We will apply service design methods and tools to solve practical challenges and come up with innovative solutions with discussions and practical operations.
艺术乡建工作坊群
Artistic Rural Construction Workshop Groups
导师:吴立行 / Lixing Wu 黄文宗 / Wenzong Huang 赵璐/ Lu Zhao 张超/Chao Zhang 尹香华/ Xianghua Yin 毕卓异/Zhuoyi Bi 胡佩寰/Peihuan Hu 李钰淳/ Yuchun Li
关键词:艺术振兴乡村、乡村振兴
专业方向:乡村礼品设计、乡村视觉设计、交互设计、乡村影视动画、服务设计、文旅设计、环境景观设计、乡村庭院经济设计、乡村IP设计
课题说明:“乡村振兴”是世界各国都普遍关注的议题,艺术设计专业参与到乡村振兴的工作中,旨在依托乡村的“人”、“文”、“地”、“产”、“景”五大要素,设法帮助村庄达到“兴村”、“致富”的目的。本工作坊群着重在 “文化旅游村”的打造,相关的设计内容包括但不限于环境设计、IP设计、产品设计、服务设计,庭院经济等。工作坊将邀请导师自主设定课题、分享案例、方法以及展示各自在乡村工作中的心得和经验;通过线上小组讨论和实操,带领不同院校的学生,解决命题挑战、提出创新的解决方案。Description: "Rural revitalization" is a topic with general concern of all countries. Art design majors participate in the work of rural revitalization, aiming to rely on the five elements of "people", "culture", "land", "production" and "scenery" in the countryside, to help the rural land achieve the goal of "Thriving village" and "Getting rich". This workshop group focuses on the creation of a "cultural tourism village". The related design content includes but not limited to environmental design, IP design, product design, service design, courtyard economy, etc. The workshop will invite tutors to independently set tasks, share cases, methods, and demonstrate their own experience in rural work; through online group discussions and practical operations, lead trainee from different institutions to solve challenges and propose innovative solutions.
数字时尚工作坊群
Digital Fashion Workshop Groups
导师:魏勤文 / Qinwen Wei 宋懿/Yi Song 王涛/ Tao Wang 周小凡 / Xiaofan Zhou 李扬清 / Yangqing Li / Hanny Wijaya
关键词:数字时尚、食物本草、知识可视化、虚拟服饰设计
专业方向:时尚设计、视觉设计、产品设计、交互设计、影视动画
课题说明:《食物本草》这部源于明代的著名药典,蕴含了丰富的的历史和文化内涵,是中国中医文化的重要组成部分。在当代社会,通过将数字时尚与食物本草相结合,形成了探讨中国传统食物文化与生活关系的重要主题。通过基于数字和虚拟媒介的探索,实现知识可视化、交互与传播、设计与创新等方面的发展,不仅可以使古老的本草知识得以传承,而且能让更多人深入了解食物与生活之间的紧密联系。这种创新的方式将提高食物本草的传播效率,并增强公众对传统食物文化的感知度。Description:
Food Materia Medica is an important pharmacopoeia of the Ming Dynasty, which contains rich historical and cultural connotations, shows the ancient dietetic culture and lifestyle, and also reflects the ancients' understanding of the harmonious coexistence of nature and the human body. In contemporary society, with the development of science and technology and culture, Food Materia Medica has gradually become an important topic for researching and discussing the relationship between traditional Chinese dietary culture and life.
This workshop aims to explore and disseminate traditional Chinese food therapy culture through digital and virtual media. We hope to achieve the development of knowledge visualization, interaction and dissemination, design and innovation, etc., so that the knowledge of Food Materia Medica can be passed on, and more people can understand the close connection between diet therapy and life. This innovative approach will improve the efficiency of dissemination of Food Materia Medica and enhance public awareness of traditional food culture.
In the workshop, each research group will conduct research and practice around Food Materia Medica, and work together to complete the output of digital fashion content from the two dimensions of "science popularization narrative" and "product derivation". The task is dedicated to creating an innovative ecology of cross-border integration, promoting the modernization and globalization of the traditional cultural resource Food Materia Medica, and contributing to the construction of a digital fashion culture with Chinese characteristics.
银发设计工作坊群
Silver Hair Design Workshop Groups
导师:刘源源 / Yuanyuan Liu 胡鸿 / Hong Hu 王晓春 / Xiaochun Wang 王愉 / Yu Wang 孙童心 / Tongxin Sun
关键词:银发设计、适老化设计、产品设计、服务设计
专业方向:产品设计、服务设计、交互设计
课题说明:近年来,大家已经开始意识到老龄化是我们这一代医护人员与病患亲属所要面临的主要社会挑战之一。除了传统的医疗照护人员,许多设计师和科技专家也开始投身高龄照护领域。银发设计工作坊旨在为参与者提供了一个学习、创新和合作的平台,我们需要从长者的观点来了解他们的目标及梦想,以求能切实掌握他们的需求,进而找出可以协助他们找到快乐幸福来度过老龄生活的最佳方法。希望通过我们的设计和创新来推动老年人的幸福老龄生活,并为社会老龄化带来的挑战找到创新的解决方案。Description: In recent years, we have realized that "aging" is one of the major social challenges that healthcare workers and patients' relatives have to face now. In addition to traditional medical caregivers, many designers and technologists are getting into the field of healthcare for advanced age. Design for Elders Workshop aims to provide participants with a platform for learning, innovation and cooperation. We need to understand their goals and dreams from the perspective of the elderly, so as to truly grasp their needs, and then find out ways to help them to find the best way of joy and well-being through life. We hope to promote the happy aging life of the elderly through our design and innovation, and find innovative solutions to the challenges brought by the aging society.
音乐设计工作坊群
Music Design Workshop Groups
导师:亓梦婕 / Mengjie Qi 蔡碧湾 / Biwan Cai 靳泰然 / Tairan Jin
关键词:音乐创作、音乐可视化、音乐产业相关产品设计、声音设计、声音装置
专业方向:音乐设计、视觉设计、交互设计、产品设计、服务设计、文旅设计、影视动画、美丽乡村
课题说明:音乐与视觉是艺术创作中最常联系在一起的两种感知媒介,他们的结合与转译产生了人们在生活中的丰富体验。在本工作坊群课程中,我们将依托国际计算机音乐协会(ICMA)及国内导师团队,联合开展包括音乐创作、音乐可视化、音乐产业相关产品设计、声音设计和声音装置等方向的研究,学习音乐创作的基础理论,了解声音与视觉艺术结合的多种形式,用不同媒介的艺术语言,结合设计学科的思维与策略,聚焦联合国可持续发展目标提出新思路和新方案,创作出不同体裁、功能属性、文化内涵的创意作品或创意产品。Description:Music and vision are the two most commonly associated media of perception in artistic creation. Their combination and translation produce rich experiences in people's lives. In course of this workshop group, relying on the International Computer Music Association (ICMA) and the China's tutor team, we will jointly conduct research on music creation, music visualization, music industry-related product design, sound design and sound installation.Besides that, we will also learn basic theory of music creation, understand the various forms of the combination of sound and visual art, use the artistic language of different media to create different genres and functions creative works or products with attributes and cultural connotations by combining the thinking and strategies of design disciplines, focusing on the sustainable development goals of the United Nations, puting forward new ideas and new solutions.
文化IP设计工作坊群
Cultural IP Design Workshop Groups
导师:郭羿承 / Yicheng Guo 蔡端懿 / Duanyi Cai 曹荷红 / Hehong Cao 李军 / Jun Li
关键词:文化IP、文创产业、产品设计、生活美学
专业方向:视觉设计、产品设计、文旅设计
课题说明:随着故宫等文创商品及敦煌、齐白石等数字藏品的热卖,文化IP近年来已成为热门话题。包括:博物馆、艺术家、文化名人、文旅景区、非物质文化遗产等文化内容,皆积极探索IP发展的机会,透过文化创意与设计手法,与相关产业融合,寻求创造性转化的生活美学范式。本工作群将以此为核心展开相关研究与落地。Description: Introduction of Workshop Group: With the hot sales of cultural and creative products such as the Forbidden City and digital collections of Dunhuang and Qi Baishi's works, cultural IP has become a hot topic in recent years. Museums, artists, cultural celebrities, cultural tourism attractions, intangible cultural heritage, etc., all actively explore opportunities for IP development, and seek a life aesthetic paradigm for creative transformation by integrating with related industries through cultural creativity and design techniques. This group will take this as the core to carry out relevant research and implementation.
影像动画工作坊群
Film and Animation Workshop Groups
导师:韩永毅 / Yongyi Han 余春娜 / Chunna Yu 张轶 / Yi Zhang 索璐 / Lu Suo 张玥 / Yue Zhang 李若岩 / Ruoyan Li
关键词:非遗文化传播、动画语言表达
专业方向:影视动画
课题说明:非物质文化遗产是我国宝贵的财富,在融合的背景下, 把我国丰富的非遗文化应用于动画创作中,不仅可以为动画的传播带来更多的可能性,借助动画语言的表达方式也将更好的助力我国非遗文化的传播。Description:Intangible cultural heritage is the precious wealth of China. Under the background of integration, applying China's rich intangible cultural heritage culture to animation creation will not only bring more possibilities for the dissemination of animation, but also bring more possibilities to the spread of animation. The expression of animation language will also help the spread of China's intangible cultural heritage
中欧工作坊群
China-Europe Workshop Groups
导师:Phil Cleaver 、Lefteris Heretakis、Emanuel Barbosa、张利 / Li Zhang
关键词:品牌建设、色彩设计、海报设计、插图设计、书籍设计
专业方向:书籍设计、视觉设计、产品设计、系列海报、色彩应用、文旅设计
课题说明:CEIDA全称为中欧国际设计文化协会,成立于欧盟总部所在地比利时首都布鲁塞尔,旨在汇集来自中国和欧洲的大学教授、设计师、艺术家和其他相关人士,为相关行业领域搭建交流学习的平台与桥梁。CEIDA的国际导师团成员专业领域涉及品牌设计、产品设计、服装设计、空间设计、数字媒体艺术等。希望每一位学员均能在工作坊设计出自己心中最满意的作品。Description: CEIDA is called the China-Europe International Design Culture Association. It was established in Brussels, the capital of Belgium, where the headquarters of the European Union is located. It aims to bring together university professors, designers, artists and other relevant people from China and Europe to build a platform and bridge for exchange and learning in related industries. The professional fields of CEIDA's international tutor group members involve brand design, product design, fashion design, spatial design, digital media art, etc. It is hoped that every participant can design the most satisfactory work in the workshop.
韩国工作坊群
K-Design Workshop Groups
导师:Park Jisun、Jung Jungho、封昱昊 / Feng Yuhao、戴梦格/ Dai Mengge、刘忠臣 / Liu Zhongchen
关键词:基于人工智能的艺术与设计,基于科技(技术)的可持续设计
专业方向:服装设计、视觉设计、产品设计、影视动画、服务设计
课题说明:K-Design工作坊旨在即将到来的人工智能社会中,通过研究“人的价值”等课题,探究如何使用丰富人类生活的人工智能技术。我们正在研究的人工智能技术将改变人类历史,但我们也有一个重要的任务,即呈现一种艺术、设计和技术的融合模式,在面对快速气候变化造成的困难环境问题时,为人类呈现丰富的可持续性生活。因此,K-Design工作坊群计划围绕两个类别主题开展工作坊:1.人工智能艺术与设计技术;2.新材料和可持续设计的新技术。Description: The K-Design workshop group aims to study how to use and lead artificial intelligence technology that can enrich human life through discourse such as what human value is in the upcoming artificial intelligence society. We are developing these artificial intelligence technologies that will change the stage of human history, but we also have the important task of presenting a convergent model of art, design, and technology that can present rich sustainability of life to mankind in the face of difficult environmental problems caused by rapid climate change. Accordingly, the K-Design workshop group would like to conduct a workshop focusing on two subject categories: 1. AI Art & Design Technology and 2. New Material & Technology for Sustainable Design.
课题 / TASKS
2022年工作坊课题 / 2022 Workshop Tasks
乡村持续力——艺术设计赋能乡村振兴
Rural Sustainability - Art & Design Empowers Rural Revitalization
导师:赵璐 / Lu Zhao 毕卓异 /Zhuoyi Bi 张超 / Chao Zhang 尹香华 / Xianghua Yin
关键词:乡村振兴、在地文化、可持续性
专业方向:服务设计、综合媒介设计、产品设计、空间营造、视觉设计
课题说明:目前超过一半的地球居民居住在城市,乡村空心化造成城乡分割严重。2021年4月,国家出台了《乡村振兴促进法》,乡村振兴包括产业振兴、人才振兴、文化振兴、生态振兴和组织振兴。
课题将深入探索乡村,与工作在乡村振兴一线的工作人员和村民们实现共创。基于乡村发展现状与需求结合,聚焦数字化乡村、乡村文旅IP、乡村可持续环境营造、乡村养老等多个领域,产出能发展于乡村、振兴于乡村、落地于乡村的服务策略和不同形式的文化触点。通过艺术、服务设计、产品设计、视觉设计等帮助乡村进行产业振兴、文化振兴、生态振兴。Description: Nowadays, more than half of the earth's inhabitants currently live in cities, and the hollowing out of the countryside has resulted in a strong urban-rural divide. In April 2021, the country introduced the Promoting Rural Revitalization Law, which includes industrial revitalization, talent revitalization, cultural revitalization, ecological revitalization and organizational revitalization.
The project will explore the countryside in depth and realize co-creation with the staff and villagers working in the front line of rural revitalization. Based on the combination of the current situation and needs of rural development, the project focuses on various fields such as digital village, rural cultural tourism IP, rural sustainable environment creation, rural retirement, etc., and produces service strategies and different forms of cultural contacts that can be developed in the village, revitalized in the village and landed in the village. Through art, service design, product design and visual design, we help villages to revitalize the industries, culture and ecology.如何在疫情下优雅的时尚——西南非遗的数字化时尚设计
How to maintain fashion gracefully under the epidemic situation -- Digital fashion design of Southwest intangible cultural heritage
导师:蔡端懿 / Duanyi Cai 杨璐铭 / Luming Yang 许亮 / Liang Xu 熊彦 / Yan Xiong
关键词:西南非遗、数字时尚、虚拟时尚、生活方式
专业方向:视觉设计、时尚设计、交互设计
课题说明:数字时尚是近年来最新、最热的主题之一,并不断呈现出大众化、国际化和年轻化趋势。西南地区是中国非物质文化遗产的重镇。在课题中,我们将尝试通过设计创新方法,突破疫情下空间、材质、创作维度、交流与展示等方面的限制为其创造性转化与创新性发展提供思路。导师组目前已联合西南非遗传承人、地方政府、文旅企业完成多项基于民族民间传统文化及工艺的创新展演活动,并输出了大量设计创新作品,有较好的研究基础与数据,希望能够与同学们一起,共同探索西南非遗数字化时尚创新的新方法、新宇宙。
Description: Digital fashion is one of the newest and hottest themes in recent years and continues to show popular, international and youthful trends. Southwest China is a major town of intangible cultural heritage in China. In the project, we will try to provide ideas for its creative transformation and innovative development through design innovation methods to break through the limitations of space, material, creation dimension, communication and display under the epidemic. The mentor group has now completed a number of innovative exhibition activities based on ethnic folk traditional culture and craftsmanship in collaboration with South West African hereditary inheritors, local government and cultural tourism enterprises, and has outputted a large number of design innovation works, with a good research base and data, hoping to explore new methods and universes of digital fashion innovation of South West African heritage together with the students.后疫情时代更优雅的生活
A more elegant life in the post-epidemic era
导师:陈娜 / Na Chen
关键词:后疫情时代、优雅、家居产品、五感
专业方向:产品设计
课题说明:自2019年至今,世界正经历着前所未有的重置,在经历了担忧、感伤、焦虑以及未来的不确定感,打破了原有的生活秩序,让我们的生活变得不优雅。如何通过设计的力量,让后疫情时代的生活变得更加优雅,是一个值得考虑的问题。
设计,先天的具有交叉学科或跨学科的性质。现代设计越来越多地具备文化意义,美学、文学、工程学和科学技术等,课题将以家居产品为载体,结合文化、美学、感官设计理论等,以艺术手段结合五感进行家居产品设计,以提升人在家居环境中生理及心理的舒适度,在后疫情时代更加优雅的生活,感受生活的美好。Description: Since 2019, the world is going through an unprecedented reset. After experiencing worry, sadness, anxiety and uncertainty about the future, it breaks the original life order and makes our life graceless. How to make life more graceful in the post-pandemic era through the power of design is a question worth considering.
Design has an innate interdisciplinary nature. Modern design increasingly has the meaning of culture, aesthetics, literature, engineering and science and technology, etc. This project will take home products as the carrier, combining culture, aesthetics, sensory design theory. It uses artistic means to combine the five senses to design home products, so as to improve people's physical and psychological comfort in the home environment, living a more graceful life in the post-epidemic era and feeling the beauty of life.优雅的退休——包容性设计赋能老龄产品创新
Retire Gracefully - Inclusive Design Empowers Innovation in Ageing Products
导师:刘源源 / Yuanyuan Liu
关键词:包容性设计、老龄产品创新、感官补偿、联觉
专业方向:产品设计、服务设计
课题说明:包容性设计(InclusiveDesign)是“一种不需适应或特别设计,而使主流产品或服务能为尽可能多的用户所使用的设计方法和过程”。人口老龄化日益严重,构建一个适合老人生活的社会,是我们每一个人都可以参与、需要为之努力的事情。老年人的身体机能随着年龄增大,或多或少会有所衰退,而老年人使用产品与服务和其自身的能力(比如感官能力-视觉和听觉,运动能力-移动、伸展和灵活性,和认知能力-交流和智能)密切相关。本课题从跨感官补偿的角度切入,赋能(补偿/提升用户能力)老年用户,提升产品使用体验。工作坊中会介绍包容性服务设计的相关工具和方法,以及英国剑桥大学工程设计中心关于包容性设计的研究。希望与工作坊的学员一起通过设计手段来创新老龄产品/服务,让更多的人了解和关注老龄人群的需求,助力老年人优雅的退休与生活。
Description: Inclusive Design is "a design method and process that makes mainstream products or services available to as many users as possible without adaptation or special design". With an increasingly ageing population, building a society fit for the elderly is something that each of us can participate in and need to work towards. The use of products and services by older people is closely related to their own abilities (e.g. sensory abilities - sight and hearing, motor abilities - mobility, reach and dexterity, and cognitive abilities - communication and intelligence), as their physical functions deteriorate to a greater or lesser extent as they age. This topic is approached from the perspective of cross-sensory compensation to empower (compensate/enhance the user's abilities) older users and enhance the product experience. The workshop will introduce tools and methods related to inclusive service design, as well as research on inclusive design from the Centre for Engineering Design at the University of Cambridge, UK. We hope to work with workshop participants to innovate ageing products/services through design tools, so that more people will understand and pay attention to the needs of the ageing population and help older people to retire and live gracefully.15分钟生活圈:“新常态”下的人居环境设计
15-minute Living Circle: residential environment design under the "new normal"导师:杨叶秋 / Yeqiu Yang 崔咏梅 / Yongmei Cui 程楚涵 / Chuhan Cheng 李天翼 / Tianyi Li 楼振罡 / Zhengang Lou 刘帅 / Shuai Liu 钟泓妃 / Hongfei Zhong
关键词:后疫情、居住环境、设计思维、空间、服务
专业方向:环境设计、服务设计、战略设计课题说明:“15分钟生活圈”是一个都市规划概念,其目标是让城市社区的居民都可以在步行或脚踏车路程可及的范围内,可以满足食衣住行育乐等,大部分日常所需的服务。
本次工作坊的愿景就是思考后疫情时代的背景下如何定义健康、安全的美好人居环境空间,设计的对象就是基于每个人身边的15分钟环境空间。我们将基于“设计四秩序“的(符号-物体-行动-想法)模型来思考人居环境的系统性解决方案。区别于传统教学的设计“结果导向型”的教学方式,更强调设计“思维系统性”的训练。在整个设计过程中以“双钻模型”(发现-定义-发展-交付)作为导向,更多训练同学们的以人为本的、系统的、协同的和可视化的“设计思维”。Description: The "15-minute living circle" is an urban planning concept. Its goal is to enable residents of urban communities to have access to most of their daily needs, including food, clothing, housing, transportation and entertainment, within walking or biking distance. This concept was first proposed by Carlos Moreno, a French-Colombian scholar, in 2016, and then promoted by Anne Hidalgo, mayor of Paris. This concept can be described as "returning to the local way of life".
The vision of this workshop is to think about how to define a healthy, safe and beautiful residential space in the post-epidemic era. The design object is based on the 15-minute environmental space around everyone. We will think about the systematic solution of human settlement environment based on the model of "Four Orders of Design" (symbol-object-action-idea). Different from the traditional teaching method of "result oriented" design, we emphasize the training of "systematic thinking" in design. Throughout the design process, the "Double Diamond Model" (Discover-Define-Develop-Deliver) is used as a guide to train students to develop a human-centered, systematic, collaborative and visualized "design thinking".幸福感成长桌游
Growing Happiness Board Game
导师:宁兵 / Bing Ning 黄雅梅 / Yamei Huang
关键词:成长、幸福感、游戏化、心理健康
专业方向:游戏化设计、桌游设计、产品设计
课题说明:调研表明,大学生心理健康问题呈逐年上升的趋势。大学生阶段,是离开原生家庭,重塑自我的关键阶段,这期间的大学生面临着身份、学习方式、生活环境、交往群体等等的转变,同时还会面临各种社会比较,是建立新的人生目标,树立人生观、价值观的关键时期。因此,了解大学生的心理健康状况,改进心理健康知识宣传方式,提升大学生自我训练和应对能力,是预防和减少危机事件的重要环节。据此,如何培养大学生正确的人生观,促进大学生幸福感的体验和获得人生长久的支撑是大学生成人成才的基石,“幸福观成长桌游”正是围绕这一问题的主动思考和回应。本实践研究在调查大学生心理健康现状和规律的基础上,让其可以感知、了解、面对自己的情绪状态,突破心理困境,建立自己稳定的长期幸福感支点。
Description: Research shows that mental health problems among university students are on the rise year on year. During this period, university students face changes in their identity, learning style, living environment, interaction groups and so on, as well as various social comparisons, which is a crucial period for establishing new life goals and setting up outlook and values. . Therefore, understanding the mental health condition of university students, improving the way of promoting mental health knowledge and enhancing their self-training and coping ability are important links to prevent and reduce crisis events. Accordingly, how to cultivate a correct outlook on life, promote the experience of happiness and obtain long-term support in life is the cornerstone of university students' adult success, and the "Growing Up with Happiness Board Game" is a proactive thinking and response around this issue. This practical study is based on a survey of the current state and patterns of mental health of university students, so that they can perceive, understand and face their emotional state, break out of their psychological dilemmas and establish their own stable long-term fulcrum of happiness.老龄化社会背景下的公共产品设计
Public Product Design in the Context of an Aging Society
导师:柏雷 / Lei Bo 江加贝 / Jiabei Jiang
关键词:老龄化、公共产品设计
专业方向:产品设计、交互设计
课题说明:中囯当下的社会老龄化程度已经以各项严峻的数据体现出来,这种情势的具体影响已经体现为结构性问题。我们当代的设计教育基本根植消费设计,它在面对结构性社会需求时已显不足。Arthur Kleinman(哈佛大学)团队在社会科技方法中提出社会运行和文化环境两个主要方面的综合选择和综合发展。在多学科团队的合作研究中找到问题的根源,并制定基于个人、家庭和社会的解决方案来面对一系列问题。我们基于此提出“Social Product Design”的方法,并在江苏省产业技术研究院的适老科技创新中心的一些列项目中实践运用,本次课程也是该课题持续研究实践的一部分。
Description: The current aging of Chinese society is reflected in grim statistics. The concrete impact of this situation is already reflected in structural issues. Our contemporary design education, largely rooted in consumer design, is inadequate in the face of structural social needs. Arthur Kleinman's (Harvard University) team proposes an integrated choice and development of the two main aspects of social functioning and cultural environment in a social technology approach. In a collaborative multidisciplinary team approach, we identify the root causes of problems and develop individual, family and social solutions to a range of problems. This course is part of the ongoing research and practice of the "Social Product Design" approach, which is being applied in a number of projects of the Center for Age-Friendly Technology and Innovation of the Jiangsu Institute of Industrial Technology.Let's do it 优雅的行为
Let's do it. Graceful behavior
导师:马官正 / Guanzheng Ma 高原 / Yuan Gao 梅凌婕 / Lingjie Mei
关键词:行为设计、行为心理学,劝导式设计、FBM模型、游戏
专业方向:产品设计、交互设计、心理学、环境设计课题说明:行为贯穿于我们生活中的衣食住行,不同的行为会产生不同的影响。比如高盐的饮食行为会导致慢性疾病,甚至影响生命长度;乱丢垃圾的行为会影响生态环境,污染土壤及水资源;有趣的空间设计,可以让行人加快步行速度,减少交通拥堵。
通过设计改变用户的行为,对于设计师来说是一个极大的挑战,不仅要求设计师有强大的设计能力,而且需要设计师能够洞察用户动机,用设计的方式来触发用户行为的改变。本课题希望设计师可以通过简单而有力量的设计方案引导或改变用户的行为,使用户产生“优雅的行为”,通过行为的设计来解决一个社会性的难题。Description: Behavior runs through our daily life. Different behaviors will have different effects. For example, high salt diet will lead to chronic diseases and even affect the length of life. Littering will affect the ecological environment and pollute soil and water resources. The interesting space design will speed up the walking speed of pedestrians and reduce traffic congestion.
It is a great challenge for designers to change user's behavior through design, which not only requires designers to have strong design ability, but also requires designers to have insight into user's motivation and trigger the change of user's behavior by design. Through this project, we hope that the designers can guide or change the user's behavior through simple and powerful design schemes, so that the user can have "graceful behavior" and solve a social problem through behavior design.老龄社区服务系统设计
Aging Community Service System Design
导师:汪晓春 / Xiaochun Wang
关键词:老龄社区、服务系统设计、协同设计
专业方向:服务设计
课题说明:中国老龄化趋势和老龄化所带来的一系列问题在近年来受到广泛关注。如何真正了解老年人生活中遇到的问题,如何使设计真正满足老年人的需求,是我们面临的挑战。协同设计,是设计师、用户与其他利益相关者共同参与设计实践的设计方法,通过集体的思考和行动,解决如今面临的挑战。协同设计鼓励我们利用生成性工具包等方法与最终的消费者和用户共同行动,从而达到价值共创。
Description: The trend of ageing in China and the range of issues that ageing brings has received a great deal of attention in recent years. The challenge is how to truly understand the problems encountered in the lives of older people and how to make designs that truly meet their needs. Co-design, a design approach where designers, users and other stakeholders participate in design practice together, solving the challenges faced today through collective thinking and action. Co-design encourages us to act together with end consumers and users using methods such as generative toolkits, leading to value co-creation.后疫情时代如何优雅的运动
How to exercise gracefully in the post-epidemic era
导师:黄文宗 / Wenzong Huang 范宝莲 / Baolian Fan
关键词:运动、优雅、健康、后疫情时代
专业方向:产品设计、交互设计、信息设计
课题说明:受到新冠肺炎(COVID-19)疫情影响,全球的健康促进与身体活动在执行上均受到极大的冲击。因此,思考如何在后疫情时代,兼顾防疫与民众的生活质量,并维持与确保永续发展目标的达成,成为全球健康促进的新议题。COVID-19后,有些国家的公共政策也跟着改变,如英国把人行道及脚踏车道拓宽,增加民众多运动的机会,也不用去挤公交车或捷运。2021台湾有一项全民运动现况调查成果发现,新冠肺炎疫情让民众更关注身体健康,规律运动人口比率创新高;受疫情影响,民众改变运动模式,在家运动的比率从去年的百分之九增至百分之十五点三,许多企业也开始推广如何将运动融入生活而养成「运动好习惯」。
除了戴口罩、勤洗手、保持社交距离,透过维持运动习惯,养成身体免疫力,才是后疫情时代每个人都必须做好的功课。
Description: Affected by the outbreak of COVID-19, global health promotion and physical activities have been greatly impacted. Therefore, thinking about how to balance epidemic prevention with people's quality of life, maintaining and ensuring the achievement of sustainable development goals in the post-epidemic era has become a new topic of global health promotion. After COVID-19, the public policies of some countries also changed. For example, the United Kingdom widened the sidewalks and footpaths to increase the opportunities for people to exercise more, and they did not need to squeeze buses or MRTS. In 2021, a survey on the current situation of national sports in Taiwan found that the new crown pneumonia epidemic has made people pay more attention to their health, and the proportion of people exercising regularly has hit a new high; affected by the epidemic, people have changed their exercise patterns, and the proportion of exercising at home has increased from 9% last year. By 15.3%, many companies have also begun to promote how to incorporate exercise into their lives to develop "good exercise habits".In addition to wearing masks, washing hands regularly, keeping social distance, maintaining exercise habits and building body immunity are the lessons everyone must do in the post-epidemic era.
以身体之——具身性设计课程
Designing with the Body - Embodied Design Course
导师:向逸 / Yi Xiang 马川 / Chuan Ma Gandalf 赵雨 / Yu Zhao
关键词:具身心智、身体美学、可穿戴设计、身体设计
专业方向:产品设计、交互设计、信息设设计、身体设计
课题说明:当我们越来越依赖于虚拟交流,让我们的行为、思维与未来发生了改变。通过唤醒身体来思考:身体是否有可能塑造精神?身体如何与自然交互?身体如何响应环境?可否从身体感知出发获得心智力量?都是我们将要找寻的答案。课程从开放的心理学、现象学、生物科学、身体美学、工程学和材料学等跨学科的启发与感知为起点,开展对于身体观、身体的问题意识、身体的未来等问题的研究与解读。课程颠覆传统从理论到实践的认知模式,引导学生通过“体”得到“验”,从哲学、医学、音乐、戏剧等工作坊中得到启发,学会用身体感知世界,重新建立与世界的联系。把身体当作一块无限延伸的巨大画布,探索身体与物、身体与场、身体与自然、身体与材料之间的关系,启动身体计划,催化身体反思,推演与展望设计的全新趋势与人类生态的未来。
Description: As we become more and more dependent on virtual communication, which changes our behaviour, thinking and our future. Through awakening the body, let's think: is it possible for the body to shape the spirit? How does the body interact with nature? How does the body respond to its environment? Is it possible to gain power of mind from physical perception? These are the answers we will be looking for. Starting from an interdisciplinary perspective that is open to inspiration and perception from psychology, phenomenology, bioscience, body aesthetics, engineering and materials science, the course introduces embodied cognitive theory and explores new perspectives on the body, the body's problematic awareness and the future of the body. The course overturns the traditional theory-to-practice cognitive model, guiding students to "test" through the "body", to be inspired by philosophy, medicine, music, theater and other workshops, to learn to use the body to perceive the world, and to re-establish a connection with the world. Students will learn to use their bodies to perceive the world and re-establish their connection with the world. By treating the body as a huge canvas with infinite extension, they will explore the relationship between the body and objects, the body and fields, the body and nature, and the body and materials.虚拟时尚拟态设计
Virtual Fashion Mimetic Design
导师:魏勤文 / Qinwen Wei 周小凡/Xiaofan Zhou王涛/ Tao Wang 贺爽 / Shuang He 刘源 / Yuan Liu 崔艺铭 / Yiming Cui
关键词:关系、拟态化设计、虚拟时尚、运动与潮流、可持续专业方向:服装与服饰设计、产品设计、数字媒体艺术、动画、环境设计、视觉传达设计产出结果:数字时尚产品、虚拟影像、宣传视频
专业方向:服装与服饰设计、产品设计、数字媒体艺术、动画、环境设计、视觉传达设计产出结果:数字时尚产品、虚拟影像、宣传视频
课题说明:伴随着新一代数字技术的加速演进,全球数字资产数量呈现出井喷式暴增趋势,虚拟技术已在我们周遭驱动了巨大的产业变革,而作为青年一代的你,对虚拟时尚的未来有怎样的创想和思考呢?本课题基于“拟态化设计”思维和方法,将现实世界作为拟态研究对象,探讨“虚拟世界中人、物、空间构成关系”、“虚拟和现实孪生关系转化”、“现实中的运动因子在虚拟语境中的拟态延伸”等问题,引导课题成员建立多维数字观,理解虚拟设计作为独立语言所特有的差异性,思考新技术产生背景下的技术伦理,感受虚拟与现实的边界以及其作为媒介如何改变人类文化的认知方式。
Description: With the accelerated evolution of the new generation of digital technology, the number of digital assets around the world has shown an explosive increase, and virtual technology has driven huge industrial changes around us. As a young generation, what are your ideas and thoughts on the future of virtual fashion? This project is based on "mimetic design" thinking and methodology, taking the real world as the object of mimetic research, exploring "the relationship between human, object and space composition in the virtual world", "the twin relationship between virtual and real transformation " The project members are guided to establish a multidimensional digital view, understand the differences of virtual design as an independent language, consider the ethics of technology in the context of new technologies, and feel the boundary between virtual and real and how it changes the way human culture is perceived as a medium.小确幸大生活——定格动画设计课程
Small Fortunes, Big Lives - Stop-motion Animation Design Course
导师:余春娜 / Chunna Yu 张轶 / Yi Zhang 索璐 / Lu Suo 张玥 / Yue Zhang
关键词:心灵履历、定格动画、小确幸、创意视频
专业方向:动画设计
课题说明:时间从未停滞他匆忙的脚步,世界始终保持高速运转,在后疫情时代里,每一个生命个体都在面临着不同程度的压力与考验。导师组成员,希望每一个参与工作坊的成员,将各自人生中经历的值得追忆的生活片段、那些震撼或打动我们的瞬间,那些在他人看来平淡无奇,但对我们意义重大的小事...,通过定格动画的语言组成一份汇集众人生活的记忆群像,纪念我们悄然失去的青葱岁月,寻找内心深处的平静与自在。保留内心深处的“优雅”,才能张开双臂更好的拥抱未来。
Description: In the post-epidemic era and the years of change, every individual life is under varying degrees of stress and testing. The mentorship team members hope that each participant of the workshop will present the memorable moments of their lives, the moments that shocked or touched us, the small things that seemed ordinary to others but meant a lot to us... Through the language of stop-motion animation, we have created a collection of memories of our lives, commemorating our lost years and finding peace and ease in our hearts. When we pick up these "small fortunes" one by one, we will have found the simplest joy and happiness, preserving the "elegance" deep inside us, so that we can embrace the future with open arms.增进获得:为亚洲用户的无障碍日常生活而设计
Enhancing Access: Designed for the Accessible Everyday Life of Asian Users
导师:张帆 / Fan Zhang 山 娜 / Na Shan 崔艺铭 / Yiming Cui 董理权 / Liquan Dong
关键词:无障碍设计、包容性设计、感官补偿
专业方向:产品设计或服务设计方案、宣传视频
课题说明:随着越来越多设计师形成为弱势群体而设计的共识,无障碍设计已应用于生活场景的诸多方面。无障碍设计是针对身体能力差异,做出对残障使用场景友善的设计,关注残疾人、老年人的特殊需求,但并非只是为残疾人、老年人群体设计,人们在特殊情境下会发生能力的巨大变化,产生临时性和情境性残障,比如占用视觉注意资源的驾驶过程、手部负伤的家务劳动等。优秀的无障碍设计不仅能让特殊群体用户正常地与产品交互还能够为普通人的障碍情景提供更好的使用体验。为永久性残疾人设计似乎是一个重大的限制,但由此产生的设计实际上可以使更多的人受益。Description: As more and more designers develop a consensus to design for the disadvantaged, accessible design has been applied to many aspects of life scenarios. Accessible design is a disability-friendly design that addresses the differences in physical abilities and focuses on the special needs of people with disabilities and the elderly, but not just for them. People can experience significant changes in their abilities in special situations, resulting in temporary and situational disabilities, such as driving that takes up visual attention resources or domestic tasks that involve hand injuries. Good accessibility design not only allows special groups of users to interact with products normally but also provides a better experience for ordinary people with impairment situations. Designing for people with permanent disabilities may seem like a major limitation, but the resulting designs can actually benefit many more people.
声音的感知与重构
Sound Perception and Reconstruction
导师:亓梦婕 / Mengjie Qi DavidColl
关键词:声音、聆听、音乐、创作
专业方向:艺术创作
课题说明:聆听是人们生活中的不可或缺的部分,我们通过听觉感知在时间运行的轨道了解世界,了解我们深处的环境和社会。现在,借助计算机程序和音频设备,我们能够根据自己的感知用声音重新构建认知中的世界,采集我们认为有趣、丰富的各类日常声音,集合不同类型的视觉媒介,创造出现实和想象融为一体的视听世界。
本课程将带领学员认识音乐、认识声音,并结合学员自己的专业基础知识,学习数字音频工作站的应用技术,掌握音乐创作的技巧,培养音乐创作和视听一体化作品的创作能力。
Description: Listening is an integral part of people's lives . We learn about the world, our environment and society deep within us, through our auditory perception of the orbit of time. Now, with the help of computer programmes and audio devices, we are able to reconstruct the world as we perceive it with sound, capturing all kinds of everyday sounds that we find interesting and rich, and bringing together different types of visual media to create audio-visual worlds where reality and imagination merge.
This course will take participants through an introduction to music, to sound, and to the application of digital audio workstations in conjunction with their own professional grounding in the techniques of music composition and the development of the ability to create integrated musical and audio-visual works.设计师宣言:内容即信息
Designers Manifesto: The content is the message
导师:Lefteris Heretakis
关键词:艺术、设计、排版、故事板、插图、动画、活动影像、宣言、文本、图像
专业方向:开放式产出
课题说明:该工作坊旨在利用赫伯特·拜尔(Herbert Bayer)首创的心、心、眼协调设计思维的传统工具来加强参与者的顺序思维能力,它由Inside the box的蒂姆·布朗(Tim Brown)和雅各布·戈登伯格(Jacob Goldenberg)重新包装,并以“设计思维”的形式呈现。该工作坊的主要目的是通过深入研究过程来打破既定的思维、情感和意愿方式。你的宣言是什么? 你有个人宣言想要分享吗?你一直敬仰的宣言是什么样的?该工作坊旨在利用赫伯特·拜尔(Herbert Bayer)首创的心、心、眼协调设计思维的传统工具来加强参与者的顺序思维能力,它由Inside the box的蒂姆·布朗(Tim Brown)和雅各布·戈登伯格(Jacob Goldenberg)重新包装,并以“设计思维”的形式呈现。该工作坊的主要目的是通过深入研究过程来打破既定的思维、情感和意愿方式。你的宣言是什么? 你有个人宣言想要分享吗?你一直敬仰的宣言是什么样的?Description: This workshop is designed to strengthen the sequential thinking ability of the participants using the traditional tools of design thinking of Heart,Heart,Eye coordination as pioneered by Herbert Bayer, repackaged byTim Brown and Jacob Goldenberg of Insidethebox and presented as “DesignThinking”. The primary aim of this workshop is to unblock established ways of thinking,feeling and willing through a deep examination of their processes.What is Your Manifesto?Do you have a personal manifesto that you’d like to share? How about a manifesto that you’ve always admired?
数字时代的数字时尚与数字传播
Digital Fashion and Communication in Digital Age
导师:Park Jisun 于晓洋 / Xiaoyang Yu
关键词:数字时尚、3D数字创造、元宇宙时尚、可持续价值、虚拟世界、游戏化、数字转型
专业方向:时尚和纺织品设计、游戏化、平面设计、产品设计等
课题说明:数字时装是利用计算机技术和3D 软件构建的服装的可视化表示。由于道德意识的提高以及如人工智能等数字时尚技术的使用,该行业正在崛起。数字时尚也是数字技术和时装之间的相互作用。信息和通信技术(ICT)已经深深地融入了时尚行业以及客户和前景的实践。时尚行业总体上为数字时尚的引入铺平了道路,更多的技术正在这个行业中出现,比如虚拟化妆间和时装业的游戏化。围绕元宇宙和时尚的对话是多层次的。一方面,有可持续性因素: 品牌可以通过数字化生产服装来减少浪费。通过数字时尚,我们可以体验最纯粹的时尚,没有功能障碍。
Description: Digital Fashion is the visual representation of clothing built using computer technologies and 3D software. This industry is on the rise due to ethical awareness and uses of digital fashion technology such as artificial intelligence to create products with complex social and technical software.( ) Digital fashion is also the interplay between digital technology and couture. Information and communication technologies (ICTs) have been deeply integrated both into the fashion industry, as well as within the experience of clients and prospects. The fashion industry in general has paved the way for digital fashion to be introduced with more technology being in the industry like virtual dressing rooms and the gamification of the fashion industry. The conversations around the metaverse and fashion are multi-layered. On one end, there is the sustainability factor: brands can reduce their waste by producing clothing digitally. With digital fashion, we can experience fashion in its purest form, devoid of functional barriers.
通过九型人格特征进行自我发现
Self Discovery Through Enneagram Branding
导师:Ryan Slone
关键词:九型人格、品牌、身份、关系、人格类型、合作、同理心
专业方向:形象设计、字体设计、品牌设计
课题说明:九型人格已经成为自我发现和理解的有力工具。它概述了九种不同的人格类型,描述了一个人如何在核心恐惧和欲望的基础上与自我、他人和世界发生关系。通过这个项目,你将确定你的九型人格类型和翼型,并开发一个迷你身份系统,唤起你的类型的一个或多个特征。
在这个项目中,我们使用九型人格作为基础理解的形式,但是区分特征并探索如何在视觉上表达它们(无论是字面的还是概念的)是身份设计的核心。九型人格在当今顶级科技CEO中的普及反映了它作为领导者和团队的强大工具的价值。归根结底,当我们更好地了解自己和我们的员工时,我们就能以更有效的方式进行领导。通过了解彼此的九型人格类型,我们就有了开启核心动机的钥匙,加强工作关系,并推动实现共同的成功愿景。这些都是过上更充实生活的关键。Description: The Enneagram has emerged as a powerful tool for self-discovery and understanding. It outlines nine distinct personality types that describe how one relates to self, others, and the world based on core fears and desires. With this project, you will identify your enneagram and wing types and develop a mini identity system that evokes one or more characteristics of your type.
We are using the Enneagram as a form of base understanding for this project, but distinguishing characteristics and exploring how to express them visually (whether literally or conceptually) is the heart of identity design. The popularity of Enneagram amongst the top tech CEOs of today reflects its value as a powerful tool for leaders and teams. Ultimately, when we understand ourselves and our people better, we can lead in a more effective way. By nderstanding one another’s Enneagram type we have the keys to unlock our core motivators, strengthen working relationships, and drive towards a shared vision of success. These are keys to living a more fulfilling life.优雅生活烹饪书
Graceful Life Cookbook
导师:Phil Cleaver
关键词:趣味性和游戏性、视觉上的趣味性、没有枯燥的设计、学习创造力、探索、跳出框框、书籍设计和排版、实验性排版和双语言排版
专业方向:平面设计、字体设计、插图、摄影
课题说明:设计一本书,它不仅在视觉上令人惊叹,而且展示了你的创造力。你是这本书的作者;它包含了食谱和视觉效果,它希望对你来说是如此有趣以至于你无法停止发挥/设计它。它可以成为你的作品集的重要补充,但它首先是一个个人项目;是你有兴趣创造和设计的东西--它必须反映出烹饪食物、饮食和生活的优雅方式。设计一本书涉及到对细节的高度关注--你需要知道你的读者会被什么东西所吸引,并花时间和精力把它作为一件艺术品来创作。视觉效果是非常重要的。你可以使用任何东西,从古老的植物学插图到社论摄影、印刷品甚至拼贴画。记住你是在设计一本食谱,但不要忘了食物本身也有历史和文化,所以如果你认为你的书可以做一些奇特的页面或传播,将其可视化,不要害怕尝试。
Description: Designing a book which is not only visually stunning but showcases your creativity. You are the author of this book ; it contains recipes and visuals and it wants to be so interesting to you, you can’t stop playing/designing it. It can be a valuable addition to your portfolio but it is above all a personal project; something which you are interested in creating and designing – and it has to reflect a graceful way of cooking food, eating and living. Designing a book involves acute attention to detail – You need to know what your audience will be visually captured by, and put the time and effort into creating it as a piece of art in its own right.
Visuals are very important. You can use anything from old botanical illustrations to editorial photography, prints or even collage. Remember that you’re designing a cookbook, but don’t forget that food has history and culture within its own right, so if you think your book could do with the odd page or spread that visualises this, don’t be afraid to experiment.
通过无声之物:重塑奥地利木偶表演
Through the Silent Objects: Re-Discover the Manifestation of Austrian Puppetry
导师:Hanny Wijaya / Amalia Barboza / Ákos Hutter
关键词:奥地利木偶戏、表现形式、幸福、文化、优雅的
专业方向:文化研究、产品设计、电影和动画、活动设计、交互设计、概念设计、传播设计、环境设计
课题说明:木偶戏是一种戏剧或表演的形式,它涉及木偶的操纵。木偶由木偶演员制作或操控。Teschner的创作是一个明显的例子,两个木偶的形式和技术可以在设计环境中形成全新的混合,这体现了奥地利和印度尼西亚两国的文化和美学观点。学生们将从视觉、叙事、历史、哲学等多个方面探索并发现他们对木偶戏的理解。他们还可以从学科角度探索,如木偶的美学观点(服装、时尚和材料),或者从剧场舞台的空间设计角度来探讨。学生还可以思考音乐或音响、演奏和运动等许多方面。本项目希望鼓励他们充分发挥自己的感官潜能。在小组合作的同时,学生们将能够在当代背景下展示他们的集体思想,并将其应用到最终作品中。最终成果将是多样的,这代表着参与者的再发现和创新表现。
Description: Puppetry is a form of theatre or performance that involves the manipulation of puppets, that are animated or manipulated by a human called puppeteers.Teschner’s creation is a clear example that the mixture of forms and techniques from both puppets can exhibit a new hybrid in design contexts that manifest the cultural and aesthetic perspectives of both Austria and Indonesia.Students will explore and discover their interpretation of puppetry from various aspects, such as visual, narrative, history, philosophy, etc. They also can explore from their disciplinary perspective, like the aesthetic view of the puppets (costumes, fashion, and materials) or from the spatial design perspective of the theatre stages. Students can also think about the music or sound, play and movement, and many other aspects. This project will encourage them to play with their senses to their full potential. While working together in their group, students will be able to manifest their collective thoughts in the contemporary context and apply it to their final artwork. The outcomes will be diverse, which represents the re-discovery and new manifestation of the participants.
购买本土产品—图形标识
Buy Local - graphic identity
导师:Emanuel Barbosa
关键词:文化、插图、可持续发展、实验性排版、印刷、包装、标识
专业方向:概念设计、传播设计、环境设计
课题说明:设计一个标识和材料来支持朋友和邻居的经济,并帮助建立一个以当地繁荣为先的社区
学生必须能够说明他们本土地区标识的价值,使他们适应图案和可持续包装的想法,能够与目标受众共情并且吸引他们。管理时间、材料和资源,表现出解读文化倾向的能力,提高沟通能力来完善最终成果。
我们建议学生考虑丝网印刷(screen printing)、凸版胶印(letterset)、织物染色(fabric dyeing)等,将其作为与数字化生产结合使用的工具。这些是亲自实践的工作,这使您能够深入了解设计的敏感性,并且也使您能够对制作流程了如指掌。
其他方面的内容包括对设计制作实用性相关问题的思考,以及通过工作坊实践、评判和讨论来探索色彩理论及其应用。除了概念性的工作,我们还将介绍在设计制作中一些必要的技术,以及如何与数字设计相结合!Description: Design an identity and materials to support an economy of friends and neighbors, and help to build a community that thrives by thinking local first.Students must be able to interpret the identitary values of their local regions, adapting them to graphics and sustainable packaging ideas able to create emotional responses and seduce target audiences. Managing time, materials and resources, showing ability to interpret cultural tendencies, improving the communication ability capacity of improving final results.
Students are suggested to consider screen printing, letterset , fabric dyeing, etc., as tools that can be used in conjunction with digital production. They are hands-on ways of working that will give insights into design sensibilities, and also enable you to be fully in charge of how things are made!
Other aspects include consideration of issues surrounding the usefulness of design production, and an exploration of color theory and its applications through studio practice, critiques, and discussion. As well as this conceptual work, we will cover some necessary technical aspect of design production and how these interface with digital design!善用设计
Design for Good
导师:Lisa Winstanley
关键词:善用设计、平面设计、数据可视化、社会问题、道德设计、参与式设计、设计研究方法
专业方向:不限
课题说明:在今天这个不断变化的社会中,我们面临着许多影响我们个人和社会的问题。因此,本工作坊邀请你考虑视觉传达设计如何在这些问题上有所作为。提出的问题包括:作为平面设计师,我们是否能够为世界带来改变?我们的设计可以在面临的哪些领域和挑战中产生积极的影响?作为一个设计师,什么对你和你所生活的社会是重要的。从技术、可持续性、政治或文化的角度考虑这些问题。反思你作为一个设计师的角色,并探索你的创意实践如何能与善的设计联系起来。你将被要求考虑当前对你很重要的社会/文化问题。这可能是非常个人化的东西,也可能是更大的全球规模。这个研讨会要求你探索这些问题可能是什么,并进行一系列的研究。Description: In today’s ever-changing society, we face many issues that affect us both individually and on a societal basis. Therefore, this workshop invites you to consider how visual communication design can make a difference in these issues. Raising questions such as: are we, as graphic designers, able to make a difference in the world? What areas and challenges do we face where design can positively impact? What is important to you as a designer and the society you live in. Consider these questions from technological, sustainability, political or cultural perspectives. Reflect on your role as a designer and explore how your creative practice can connect to design for good. You’ll be asked to consider the current societal/cultural issues that are important to you. This could be something very personal or on a larger global scale.This workshop asks you to explore what those issues might be and to conduct a body of research.
有意义的设计:在虚拟世界中设计的 "优雅生活 "的构建
MeaningfulDesign:The construction of a‘gracefullife’ designed in a virtual world
导师:Jonathon Pillai / Anne Farren / Stephanie Hampson
关键词:文物、记忆、怀旧
专业方向:电影与动漫、交互设计
课题说明:随着沉浸式体验得到更广泛的应用,必须考虑如何利用它们来增强人类的积极体验。VR和AR已经被广泛用于增强一系列的人类体验,包括培训、医疗和更传统的娱乐。设计过程和方法也变得更加细微,有了更清晰的策略和方法来设计这种体验,从而挖掘出人类的情感(Plass等人,2020;Rieuf等人,2017)。
在人类经验的中心,记忆和怀旧丰富了人类的功能,情感在我们的交流系统中起着核心作用。(Sedikides, 2019)与物理世界相连的数字体验的创造挑战了我们沟通情感的假设。更具体地说,在 "优雅生活 "这个总体主题中,它挑战了沉浸式环境中的情感设计如何能像对非数字空间中的人工制品的反应一样,衍生和唤起情感。在这个项目中,学生们将考虑他们的设计过程和方法,以推动数字体验的发展,从而获得一个与情感相关的概念,如怀旧。学生将需要考虑不同层次的设计方法,这些方法与创造一个沉浸式的体验相交织。
Description: As immersive experiences become more widely used, it is imperative to consider how they can be used to augment positive human experiences. VR and AR have been widely used for augmenting a range of human experiences from training, medicine and more traditionally entertainment. The design process and approaches have become more nuanced as well with clearer strategies and approaches to designing such experiences which tap into human emotion (Plass et al., 2020; Rieuf et al., 2017).
Central to the human experience, memory and nostalgia enrich human function with emotions playing a central role in our communication system. (Sedikides, 2019) The creation of a digital experience connected to the physical world challenges our assumptions of communicating emotions. More specifically in this overarching theme of a Graceful Life, it challenges how emotional design in immersive environments can derive and evoke emotions like responses to artefacts in a non-digital space.In this project, students will consider their design process and approach in the context of pushing the envelope of a digital experience designed to illicit an emotionally linked concept such as nostalgia. Students will need to consider different layers of design approaches which weave into the creation of an immersive experience.
课题 / TASKS
2021年工作坊课题 / 2021 Workshop Tasks
文化持续力-数字化非遗研究
Cultural Sustainability-Digital Intangible Heritage Research
导师:赵璐 / Lu Zhao 毕卓异 /Zhuoyi Bi
关键词:非遗、在地文化、数字媒体、文创
专业方向:文创产品设计、交互设计、信息设计、综合媒介设计课题说明:为了非遗文化更好的传承与创新,获得新的表现力和生命力,让越来越多的年轻人关注非遗、感受传统文化之美,了解中国故事,提升青年人对家乡的自豪感和文化自信。课程将通过对三个人类非遗项目剪纸、皮影、二十四节气的深入研究,最终产出可以帮助非遗文化在新媒体语境下高效传播的设计作品,包括且不限于:文创产品、影像、IP形象、表情包、动态H5宣传页面。Description: In order to better inherit and innovate intangible cultural heritage, gain new expressiveness and vitality, let more and more young people pay attention to intangible cultural heritage, feel the beauty of traditional culture, understand Chinese stories, and enhance the pride and culture of young people in their hometown confidence. The course will through in-depth research on three human intangible cultural heritage projects, paper-cutting, shadow puppetry, and twenty-four solar terms, and finally produce design works that can help intangible cultural heritage to efficiently spread in the context of new media, including but not limited to: cultural and creative products , Image, IP image, emoji package, dynamic H5 promotion page.文化交互传播场景中的用户体验设计
User experience design in cultural interactive communication scenarios
导师:王可 / Ke Wang
关键词:文化传播、用户体验、交互场景
专业方向:交互设计、信息设计课题说明:文博场景、图书场景、文艺鉴赏场景和历史资料展示场景(博物馆)中的文化体验用户交互过程被定义为“文化数字交互”,不同场景下的文化传播与用户体验流程根据不同的场景交互行为目的与特征具有显著差异,其主要表现为文化内容的广泛性与多样性以及场景建构方法的丰富性。而影响文化记忆传播评价的另一个因素是用户的文化背景、学习方式和互动偏好的个体特征,这一现象提供了用户体验研究介入文化传播与文化产品研发的创新思路。
Description: The cultural experience user interaction process in cultural scenes, book scenes, literary appreciation scenes and historical data display scenes (museums) is defined as "cultural digital interaction". The cultural communication and user experience processes in different scenes are based on the purpose of different scene interaction behaviors. It is significantly different from the characteristics, which is mainly manifested in the breadth and diversity of cultural content and the richness of the method of scene construction. Another factor that affects the evaluation of cultural memory communication is the individual characteristics of the user's cultural background, learning style and interaction preference. This phenomenon provides an innovative way for user experience research to intervene in cultural communication and cultural product development.羌绣的图案设计创新与时尚应用
Pattern design innovation and fashion application of Qiang embroidery
导师:蔡端懿 / Duanyi Cai 许亮 / Liang Xu
关键词:羌绣、民族文化、图案设计、时尚生活方式
专业方向:视觉设计、时尚设计、交互设计
课题说明:羌绣图案寓意深刻,色彩明快,兼具美观与实用功能,反映出羌族民众的造物智慧与美好生活憧憬。作为设计师,我们将通过发掘羌民族文化,研究羌绣的技艺特征与视觉语言,结合当下审美文化与生活需求进行图案设计创新,并以时尚产品与数码媒介为载体探索其转化与应用途径,以设计为媒连接民族与世界、传统与时尚,为多元审美文化贡献力量;同时,通过视觉设计方法带动羌文化中“万物有灵”的自然观念融入当下生活方式,响应“人与自然生命共同体”构建。
Description: The patterns of Qiang embroidery have profound meanings and bright colors. They have both beautiful and practical functions, reflecting the creative wisdom and vision of a better life of the Qiang people. As designers, we will explore the Qiang culture, study the technical characteristics and visual language of Qiang embroidery, innovate the pattern design in combination with the current aesthetic culture and life needs, explore its transformation and application ways with fashion products and digital media as the carrier, and use design as the media to connect the nation and the world, tradition and fashion, so as to contribute to the diversified aesthetic culture; At the same time, through the visual design method, the natural concept of "everything has spirit" in Qiang culture is integrated into the current lifestyle, in response to the construction of "life community between man and nature".北京冬奥会游戏化设计
Game design of Beijing Winter Olympic Games
导师:宁兵 / Bing Ning 马官正 / Guanzheng Ma
关键词:冬奥会、中国文化、北京印象、社交传播、游戏化
专业方向:数字媒体、交互设计、信息设计、游戏设计
课题说明:2022北京冬奥会是举世瞩目的体育赛事,正值中国春节假期。为了传播和普及冰雪项目运动的知识,共赏冬奥的魅力,本课题利用微信平台的社交性和传播力,为全民健身、全民共赏的奥运赛事服务,打造系列互动公益产品。
Description: The 2022 Beijing Winter Olympic Games is a world-renowned sports event during China's Spring Festival holiday. In order to spread and popularize the knowledge of ice and snow sports and enjoy the charm of the Winter Olympics, this topic uses the sociality and communication power of wechat platform to serve the national fitness and the Olympic events shared by the whole people, and create a series of interactive public welfare products.乐龄直播
Happy Age Live Broadcast
导师:黄文宗 / Wenzong Huang
关键词:3D直播、沉浸式、乐龄
专业方向:产品设计、交互设计、用户体验设计
课题说明:根据世界卫生组织预测,全球银发产业市场将于2025年达到新台币1,122兆元,是21世纪最具潜力的产业之一,个人化直播吸引人之处就在于,它让观众有一种进入了主播生活之中的感受。直播让人「进入在场」的技术特性,让无聊的、或甚至觉得孤单的人们,经验了进入他人生活的真实感受。高手在民间,这群乐龄长者想分享的东西很多,但对于复杂的直播技术掌握有难度,省去繁复的后制程序和各种拍摄装备之后,是否能为乐龄族打开全民直播的窗?
Description: Project Description: According to the World Health Organisation's forecast, the global silver-hair market is one of the most promising industries, reaching NT$1,122 trillion in 2025. What makes personalised live broadcast intriguing is that it gives viewers the feeling of entering the anchor’s personal life. The technical characteristics of live broadcasting allow people to "enter the presence", introducing people who are bored or even lonely to the true feeling of life by entering others. There are many things that this group of senior citizens want to share, but it is difficult to master the complicated live broadcast technology. By eliminating the complicated post-production processes and various shooting equipment, is it possible to open the window of the national live broadcast for the seniors?15分钟生活圈:后疫情时代的人居环境设计
15-minute living circle: Human settlement design in the post-epidemic era导师:杨叶秋 / Yeqiu Yang
关键词:后疫情、居住环境、设计思维、空间、服务
专业方向:环境设计、服务设计、交互设计、工业设计课题说明:“15分钟生活圈”是一个都市规划概念,其目标是让城市社区的居民都可以在步行或脚踏车路程可及的范围内,可以满足食衣住行育乐等,大部分日常所需的服务。此概念首先是由法裔哥伦比亚学者Carlos Moreno在2016年所提出,之后又由巴黎市长安妮·伊达尔戈所推广。此概念可被描述为“回归本地生活方式“。
Description: The "15-minute living circle" is an urban planning concept. Its goal is to allow residents in urban communities to be within walking or bicycle distances, and to meet most of the daily needs of services such as food, clothing, housing, transportation, and entertainment. . This concept was first proposed by Carlos Moreno, a French-Colombian scholar, in 2016, and then promoted by the Mayor of Paris, Anne Hidalgo. This concept can be described as "returning to the local lifestyle".乐活动态图像设计课程
Motion Graphic Design for Lohas
导师:索璐 / Lu Suo 张玥 / Yue Zhang
关键词:生活方式、动态图像、插画
专业方向:插画设计、动画设计、视觉传达、图形设计
课题说明:乐活族是一群重视健康、关爱环保,在消费时以健康、环保、时尚、有机、天然、绿色为主题。在欧美四个人中有一个人是乐活族,仅在美国就有40%的成人,约8千万人乐活族。中国有3000万精准,1亿准乐活族,乐活族强调“健康、可持续的生活方式”。“乐活”是一种环保理念,一种文化内涵,一种时代产物。作为图像创作者,我们将通过可视化的呈现,将这一种贴近生活本源,自然、健康、精致的生活态度传递给大众。
Description: Lohas is a group of people who pay attention to health and environmental protection, and take health, environmental protection, fashion, organic food, nature and greenness as the theme of consumption. One in four people in Europe and the United States are lohas. In the United States, 40 percent of adults, about 80 million people, are lohas. There are 30 million “lohas” in China and 100 million people are going to be." Lohas is an environmental protection concept, a cultural connotation and a product of the times. As image creators, we will pass this natural, healthy and delicate life attitude to the public through visual presentation.可穿戴智能纺织品的未来
Wearable and Smart Textile Future
导师:Park Jisun
关键词:纺织品、可穿戴设备、人工智能
专业方向:产品设计、时装和纺织品设计、服务设计
课题说明:智能纺织品越来越与服务生态系统融合,扩展的材料属性是无形的,如数据使用和十年来功能的变化。纺织品基本上对人体友好、灵活,对人体和环境有各种适用性。智能纺织品可以作为第三层皮肤,作为环境保护、数据传感器、机器人、可再生能源、导电电能、温度控制等功能元件,数字织物纤维等应用广泛。因此,在人类未来数字生活的复杂问题下,开发可穿戴和智能纺织品将是关键和综合解决方案。
Description: Smart textiles are becoming more integrated with service ecosystems and extended material properties are intangible such as data use and change of functionality over the decade. Textiles are basically human-friendly, flexible and have various applicability to the human body and environment. Smart textiles can be the third skin as functional elements for environmental protection, data sensor, robotic, renewable energy, conductive electricity, temperature control, digital fabric-fiber etc. in broad ways of application. Therefore, the development of wearable and smart textiles will be crucial and integrated solution under complex problems in human’s future digital life.
色彩实验训练
Colour experimental training
导师:Lia Vilahur
关键词:色彩和谐,色彩语言,3d纹理设计,界面设计,色彩对情绪和行为的影响
专业方向:平面设计、插画、时装设计、室内设计、产品和汽车设计
课题说明:可以灵活使用色彩,产生预期效果,对于一个设计师来说是一个极大的优势。对不同颜色的组合和应用,不仅需要理论知识,而且需要设计师有足够的视觉敏感度将传播需求转化为色彩语言。色彩与人们的情感紧密连接,并且会与“设计”(物体/空间/服装/电子产品)产生强烈而直接的碰撞。掌握这一强大的语言,探索色彩对情感与行为的作用力,最终有益于设计师简历基本的设计技巧。
Description: For a designer is an advantage to domain the color language to have the expected impact on his audience. The skill of successfully combine colors and use them in the different design fields, needs not just the knowledge of theory but the capacity to identify communication needs und have the eye and sensibility to translate them in a correct color usage. Color communicates emotions and has a strong and direct impact on the response and interaction with the “designs”( objects/spaces/clothes and also digital productions). Mastering this powerful communication skill und discover how influences emotions, feelings, and behaviors will in conclusion help to develop basic design skills.
Semar:生命、希望和未来的代表
Interpreting Semar as the Representation of Life, Hope, and Future
导师:Hanny Wijaya
关键词:福祉、诠释、不确定性、价值、文化
专业方向:跨学科(文化研究、概念设计、插画、空间设计、视觉传达设计、室内设计)
课题说明:在疫情期间,我们生活的平衡点发生了极大的转移,本次的课题希望鼓励参与者探索和发现在这段艰难时期(自我隔离、身体距离、在家工作等)身体和精神的改变。参与者也可以找到Semar与自己国家本土神话和民间故事之间的联系,并将其阐述于艺术和设计视角下的当代生活平衡与福祉的。
Description: The project would like to encourage participants to explore and discover the concept and context of life balance (physically and mentally) during this hard time (self-quarantine, physical distancing, work from home, etc.) that has changed our life considerably. They also can try to find the connection of Semar character contextually with mythology or folk stories from their home countries and interpret it into the contemporary context of life balance and well-being in art and design perspective.可持续的震动:声音、音乐及视听作品的设计
Sustainable vibration: Design of sound, music and audio-visual works
导师:Paulo C. Chagas
关键词:声音设计,声音与音乐的创作和编辑
专业方向:声音设计、作曲、视听作品创作
课题说明:聚焦于声音和音乐设计、创作和制作的技术,以及与可持续性主题相关的声音、聆听和音乐的文化和关键议题。工作坊涵盖的技术包括声音编辑、分析、合成、声音和音乐创作及其在视听作品中的整合。学员将熟练掌握专业声音和音乐的处理方法、软件和程序。在文化系统中,声音和音乐涉及可持续性的不同方面,例如人类、社会、经济和环境。技术推动了声音、图像、空间和表演的融合,创造了新的合作架构,从而产生了新型的对话。
Description: Focus on the technology of sound and music design, creation and production, as well as the culture and key issues of sound, listening and music related to the theme of sustainability. The techniques covered in the workshop include sound editing, analysis, synthesis, sound and music creation and their integration in audio-visual works. Students will be proficient in professional sound and music processing methods, software and programs. In cultural systems, sound and music involve different aspects of sustainability, such as human, social, economic and environmental. Technology promotes the integration of sound, image, space and performance, and creates a new cooperation framework, resulting in a new type of dialogue.空间激活的福祉
Space activation for wellbeing
导师:Mr Jake Schapper / Dr Anne Farren
关键词:福祉、空间营造、城市化策略
专业方向:城市设计、空间营造、城市化策略、第三空间
课题说明:里奇蒙镇是一个具有混合用途的住宅和商业公寓综合体,位于东弗里曼特尔,该区域有超过三栋建筑和一个广场。里奇蒙镇包括144个土地版块119套住宅公寓,其余为专业或酒店式商业服务场所,包括:Seashells 短期住宿公寓, Sweetwater屋顶酒吧和烧烤以及其他许多场所。这处房产已经有5年的历史了,三栋建筑之间的广场面积相当大,但是由于全年狂风肆虐,这处房产的使用率不高。strata公司作为里奇蒙镇的管理者,想要改善这一状况,为社区、业主、房客,以及宾客创造一个充满活力、生机勃勃的空间,可能的措施包括拆除现有建筑物,建造花坛,座椅,游乐设备。学生想要完成这一空间的项目改造必须以一种能促进可持续生活方式的方法进行建造。Description:Richmond Quarter is a mixed use, Residential and Commercial apartment complex over 3 buildings and a Piazza in East Fremantle.RQ includes 144 lots of 119 Residential apartments and the remaining as professional & hospitality business services including; Seashells short stay apartments and Sweetwater Rooftop Bar & Grill and many others.
The property is now 5 years old. The Piazza in between the 3 buildings is a considerable size, and underused predominantly due to the high winds that occur through the buildings throughout the year. The strata company, being the managers of Richmond Quarter would like to understand and manage the wind and create a vibrant engaging space for the community, owners, tenants and guests. This may include removal of existing structures; building of Garden beds, seating and play equipment. The student projects for this space have to be created/constructed in a way that fosters sustainable lifestyle choices.健康疗法的福祉
Digital Therapeutics for Wellbeing
导师:Kim, Hyungsin
关键词:数字疗法、心理健康、身体健康、社会福利、人工智能、游戏化
专业方向:跨学科设计、交互设计、信息设计
课题说明:此项任务的主题是数字治疗(DTx)。数字治疗联盟将DTx定义为“基于高质量软件程序驱动,为患者提供循证医学治疗干预,用来预防、管理或治疗医学紊乱或疾病”的产品。医疗保健研究人员和设计师在体验设计、用户参与、参与度和交互系统评估方面面临许多类似问题。例如,越来越多的人对应用与人机交互相关的方法来提高患者对医疗保健系统的参与度这一议题感兴趣。我们将讨论在医疗保健和人机交互融合过程中出现的问题、困难和机遇,重点聚焦于数字治疗。最后,此项任务将会为学生提供一个机会,让他们对创造革命性的研究成果产生新的认识。
Description: The task topic is Digital Therapeutics (DTx). DTx are defined by the digital therapeutics alliance as products that “deliver evidence-based therapeutics interventions to patients that are driven by high quality software programs to prevent, manage, or treat a medical disorder or disease. Healthcare researchers and designers confront many similar issues in terms of experience design, user participation, engagement, and interactive system evaluation. For example, there is a growing interest of applying HCI-related methodologies to enhance patient engagement in healthcare systems. We will discuss issues, difficulties, and opportunities arising in the convergence of healthcare and HCI with focus on digital therapeutics. Ultimately, this task will provide students the opportunity to shed new light on creating revolutionary research.新理念下的新设计,传播新概念模型和新思维结构的创造性工具
New Design for a New Philosophy, creative tools to disseminate and transmit new conceptual models and new structures of thought
导师:Francesco Galli
关键词:范式变化、理论意义、价值理论、翻译知识、确定性与概率性
专业方向:此项目旨在通过创新的沟通工具向广泛的受众传递新的想法
课题说明:今天,由于疫情和一些划时代的技术创新(机器人、自动化、人工智能、基因工程、后全球化),后数字社会的演化进程正在比以往任何时候都要加速发展。这些进程带来的挑战不能仅仅归纳为信息和知识传递的结果,因此,它已成为不可或缺的(同样在管理和战略思维层面上)继续修订意义的参考框架,在这一框架内定义了信息和知识交换的坐标。
Description: Today, more than ever, the post-digital society is witnessing a strong acceleration of the evolution processes due to the pandemic and some epochal technological innovations (robotics, automation, artificial intelligence, genetic manipulation, post- globalization).These processes pose challenges that cannot be reduced to information and knowledge transfer alone. It has thus become indispensable (also at the level of
management and strategic thinking) to proceed with a revision of the reference framework of meaning within which the coordinates for the exchange of information and knowledge are defined.
课题 / TASKS
2019年工作坊课题 / 2019 Workshop Tasks
银发艺术生活
Elderly Lifestyle Curator in Art and Technology
服务设计 / Service Design
导师:朴智瑄 / Park Jisun
课题说明:该课题旨在通过各种互动的艺术活动建议,以新技术和老年人友好的物质性,拓宽生活体验,了解银青跨代。老人的日常生活中充满了自我或社交艺术活动,但他们不会轻易注意到这些,比如种植,写作,绘画,烹饪,缝纫,唱歌等。老年人的生活可以通过简单有趣的艺术活动变得更积极,更不孤单,提高自信心,追求充满活力的生活方式。研究和设计的范围可以在产品或系统以及所有其他设计过程中反映。该课题旨在通过各种互动的艺术活动建议,以新技术和老年人友好的物质性,拓宽生活体验,了解银青跨代。老人的日常生活中充满了自我或社交艺术活动,但他们不会轻易注意到这些,比如种植,写作,绘画,烹饪,缝纫,唱歌等。老年人的生活可以通过简单有趣的艺术活动变得更积极,更不孤单,提高自信心,追求充满活力的生活方式。研究和设计的范围可以在产品或系统以及所有其他设计过程中反映。
Description: The course specific aims to broaden life experience and to understand the elderly and youth cross generation through various and interactive Art activity suggestions with new technology and senior friendly materiality. The elderly’s Everyday lives are full of self or social Art Activities but they don’t notice easily such as planting, writing, drawing, cooking, sewing, singing etc. The elderly lives can be more positive and less isolated through easy and fun art activities to improve self-confidence and to pursue vibrant lifestyle. The range of research and design can be reflected on product or system and all other ways of design process.
银发身体性稳定与幸福感
Seniors physical stability and well-being
服务设计 / Service Design
导师:安·法伦 / Anne Farren
课题说明:跌倒造成的伤害可能会严重影响人们生活的健康问题,例如失去行动能力,平衡能力差,昏厥和失去知觉。
随着年龄的增长,我们的平衡感可能会下降,导致跌倒和骨折或侵入性较小的伤害,这些伤害会影响到行动能力,信心和幸福感,尤其对于老年人。
考虑有健康问题的人可能会因跌倒而导致受伤。探寻有防止,支持或保护他们免受伤害的可穿戴设计解决方案的潜力。
我们的目标是生成支持保持信心和福祉的设计解决方案。
Description: Injury caused by falls can significantly impact on the lives of people with health issues such as loss of mobility, poor balance, fainting, black outs or fitting.
As we age our sense of balance can decline resulting in falls and fractures or less invasive injuries that impact on mobility, confidence and well-being, particularly in the elderly.
Consider people with health issues that may result in injury as a result of falling. Examine the potential for wearable design solutions that prevent, support or protect them from injury.
Our aim is to generate design solutions that support the retention of confidence and well being.老年人新闻设计
News Design for the Senior
服务设计 / Service Design
导师:王晨 / Chen Wang
课题说明:老年人新闻应该如何关注哪些设计要素:内容,交互方式,终端,场景和用户体验等。因为这是一个空白的应用领域,希望设计师能够发挥自己的想象空间,把老年人新闻这个产品具象化,真实的落实到一个真实的,并且是刚需的应用场景中。从内容设计,到交互方式,以及具体的载体和用户体验等,形成闭环的设计。最终的成果以低保真原型图和高保真的设计图来实现。设计成果首先需要体现设计师们的思想和灵魂,最终在产品上得以体现。
Description: What design elements should senior citizen news focus on: content, interactive mode, terminal, scene and user experience, etc. Since this is a blank application field, we hope designers will give full play to their imagination to materialise the product of the news of the elderly and implement it into a real and practical application scene. From content design, to interactive mode, as well as specific carrier and user experience, to form a closed-loop design. The final result will be realised by low-fidelity prototype and high-fidelity design drawing. Design results should first reflect the thoughts and souls of designers, and finally be reflected in products.
老人音乐类产品服务系统设计
Music product service system design for the elderly
服务设计 / Service Design
导师:熊红云 / Hongyun Xiong
课题说明:关注于老年人的生理、心理及认知特征变化,针对老年人听力下降、音乐类产品下载焦虑、高科技产品的认知摩擦、老年文化的年轻态和多样性、隔代教育等话题,设计符合老年人的听音乐习惯、听音乐行为、听音乐场景等老年人娱乐生活的音乐辅助类产品或服务。不拘泥于形式,可以是硬件、软件或服务。
Description: This task pays high attention to the changes in the physical, psychological and cognitive characteristics of old people. Focus on the topic such as the hearing loss of the elderly, the download anxiety of music products, the cognitive friction of high-tech products, the diversity of the senior’s youthful culture and cross-generational education and so on. Aim at designing the musical entertainment auxiliary products or services for the elderly, which caters to their habits, behavior and senses of listening to music with the forms of hardware, software, or services.
老龄化社区公共服务系统设计
Public Service System Design for Aging Community
服务设计 / Service Design
导师:王晓春 / Xiaochun Wang
课题说明:老龄化社区是指60岁及以上人口占总人口的10%或65岁及以上人口占总人口的7% 的社区。目前国内大城市内环的大部分老旧社区都是老龄化社区,社区的公共服务不能满足老年人的需求,需要重新定义并设计。
Description: Aging Community are those where 10% of the population is aged 60 or above or 7% of the population is aged 65 or above. At present, most of the old communities in the inner part of large cities in China are aging communities, whose public services cannot meet the needs of the elderly and need to be redefined and designed.
老龄饮食方案小程序
Diet for the Elderly Mini Programme
服务设计 / Service Design
导师:吴立行 / Lixing Wu
课题说明:老龄人口需要什么样子的饮食结构?可以以什么样的形式及风格让他们更便捷有效的使用小程序?通过什么样的策略可以帮助他们更有效摄取均衡的营养?思考一下现在的膳食养生服务的问题在哪儿?让我们为爷爷奶奶的饮食养生问题,尽一份心意!
Description: What kind of diet does the old population need? In what form and style can they use Mini Programme more easily and efficiently? What strategies can help them get a better balance of nutrients? Think about what's wrong with the current diet regimen service? Let us solve the diet regime issues of our grandparents!老人的记忆整理设计
Consolidation Design for the Senior
服务设计 / Service Design
导师:何颂飞 / Songfei He
课题说明:信息时代的生活不同以往,空间的迁徙化和时间的碎片化对我们传统家庭的摧毁很严重,家庭的价值在大大减弱。每个老人都拥有自己的人生经历和诸多故事,人在老年时会经常回忆一生的经历和往事,这是人独特的记忆。这些记忆对于社会并不都具有价值,但对于个体和家庭十分重要。这些祖辈的经历就是家庭的历史,这些故事的整理有助于家族成员的互动、家庭观念的传承和都增加家庭的凝聚力。
Description: Life in the information age is different. The migration of space and the fragmentation of time have seriously destroyed our traditional families, and the value of the family has been greatly weakened. Every old man has his own life experience and stories. When he is old, he often recalls his life experiences and past. This is a unique memory. These memories are not all valuable to society, but important to individuals and families. The experience of these former generations is the history of the family. The arrangement of these stories facilitates the interaction of family members, the concept of family inheritance and the cohesion of the family.
“科举”
KE JU -Science Master
数字达人 / Digital Master
导师:宁兵 / Bing Ning
课题说明:“科举”是一个老派的词,老年人都明白易懂,这里我们赋予它一个新的时代含义,“科”——数字科技,“举”——高手“达人”。“科举”项目,是一次考试?是一次新尝试?还是一个游戏?~~都有可能。有一点愿景:我们希望老年人的生活也能多姿多彩,希望让老年人接触、接受、使用、享受数字生活应用,既让他们享受时代红利,也和儿孙辈们增进交流,产生话题。
Description: "Imperial examination" is an old school word, all the old people understand, here we give it a meaning of new era, "ke" -- digital technology, "ju" -- master & talent. "Imperial examination" project, is a test? A new endeavor? Is it a game? It could be anything. Here is our vision: we want the elderly to have a colorful life. We want the elderly to have access to, accept, use and enjoy the apps of digital life, so that they can not only enjoy the benefits of the times, but also increase communication and share topics with their children and grandchildren.
AI微笑伴侣
Can AI Smile to Granny? :Design the cultural sense of socialcompanion, AI(AI Speaker or AI Robot)interaction service.
服务设计 / Service Design
导师:安晟喜 / Ahn Sunghee
课题说明:在这个团队中,我们尝试通过包括视觉和音频通信来进行A音响的人脸沟通设计。我们想设计用户(老人)的情感体验设计和服务。一个小小的沟通可以让老人微笑。我们的设计师有责任将引领技术发展成以人为本的方向。
Description:In this team, we try to do Facial Communication Design of AI Speaker byincluding Visual as well as Audio Communication of Social AI Speakercommunicating with the elderly. We would like to design user(elderly)’semotionally engaged experience design plus service. One small communication can make elderly smile. We designers haveresponsibility to lead the technology can develop into a human-centereddirection.
失智老人怀旧疗法设计
Reminiscence Therapy Design For Mentally & Physically Disabled Elderly
数字达人 / Digital Master
导师:丁肇辰 / Zhaochen Ding
课题说明:有研究表明,我国失能失智老年人口已超4000万,他们的养老及医疗问题直接影响的家庭约1亿户。老年痴呆的社会成本几乎相当于癌症、心脏病和中风成本的总和。病人从轻度记忆力减退及认知障碍到最后的植物状态,要经历几年甚至几十年,这对病人和家属都是一个痛苦的过程。
怀旧疗法是通过回忆过去的经历,来达到治疗的作用。作为设计师,我们将通过视觉、听觉、触觉等感官介入心理学治疗,透过设计手段来实现怀旧疗法。其结果可能是一套游戏卡牌、一个互动小程序、一套疗程或者是一系列互动视频!
导师目前已经联合台北医学大学李信谦医师开始进行智能音箱怀旧疗法的课题,有较好的研究参考书籍与数据,相信透过同学们的创意,我们能真正地在医学怀旧疗法方法内有所突破,并得到临床验证。
Description: Studies have shown that the number of disabled and demented elderly people in China has exceeded 40 million, and their family care and medical problems directly affect about 100 million households. The social cost of Alzheimer's disease is almost equal to the sum of the costs of cancer, heart disease and stroke. From mild memory loss and cognitive impairment to the final vegetative state, patients have to go through years or even decades, which is a painful process for patients and their families.
Reminiscence therapy is to achieve healing by recalling past experiences. As a designer, we will implement sensory, auditory, tactile and other sensory interventions in psychotherapy, through design methods to achieve the therapy. The result could be a set of game cards, an interactive little program, a course of treatment, or a series of interactive videos!
The instructor has already started the task of Reminiscence therapy for smart speakers with the doctor of the Taipei Medical University with a good research reference book and data. Through the creativity of the students, we can truly make breakthroughs in the Reminiscence treatment of medicine, and obtain clinical verification.进城老人生活与隔代教养问题
Elderly City Migration & Interenerational Education
服务设计 / Service Design
导师:吴建莹 / Jianying Wu
课题说明:进城老人生活与隔代教养问题并非仅发生于弱势家庭,而是人口快速城市化的今日的普遍现象。其形成原因涉及中国亲子相互依存的传统观念、相互的情感需求、城市化的进程、家庭的经济结构与条件、社会保险制度等。
然而,面对这个课题,我们不轻易将隔代教养视为负面的社会问题。同时,试图以进城老人为视角来看该族群的生活质量,并研究隔代教养生成的复杂原因与隔代教养的特质,从中寻求一个能够跨越祖孙三代的创新解决方案。
Description: The problem of elderly life and intergenerational education in urban areas does not only occur in vulnerable families, but in today's widespread phenomenon of rapid urbanization. The reasons for its formation involve the traditional concept of Chinese parent-child interdependence, mutual emotional needs, the process of urbanization, the economic structure and conditions of the family, and the social insurance system.
However, in the face of this issue, we do not easily regard intergenerational education as a negative social issue. At the same time, trying to look at the quality of life of the ethnic group from the perspective of the elderly in the city, and study the complex causes of intergenerational education and the characteristics of intergenerational education, and seek an innovative solution that can span the three generations of grandparents.老年人群乐龄游戏产品开发
Reminiscence Therapy Design For Mentally & Physically Disabled Elderly
数字达人 / Digital Master
导师:李芳宇 / Fangyu Li
课题说明:随着信息化和智能化社会的发展,在老龄化社会来临的当下和未来,老年人在生理、心理和认知等方面的功能衰退,对老年娱乐休闲及强健身心的需求日益凸显。本课题尝试从乐龄游戏开发的角度,探索符合老年人生理、心理和认知等特征的游戏娱乐产品和服务,为提升老年人晚年生活的关怀和幸福感做一些力所能及的研究和设计。
Description: With the development of information and intelligent society, the function of the elderly in the physical, psychological and cognitive is declining in the present and future of the aging society, the demand for the elderly entertainment and fitness is increasingly. This topic attempts to explore game products and services that meet the physiological, psychological and cognitive characteristics of the elderly from the perspective of the development of aging friendly games, and to do some research and design to improve the care and happiness of the elderly in their later years.
虚拟爷奶
Virtual Elderly
网红爷奶 / Senior Celebrity
导师:杜尽知 / Jinzhi Du
课题说明:虚拟现实社交是目前学术界和工业界都非常关注的热点话题,市场上各类虚拟偶像层出不穷。从线上到线下,虚拟偶像已经逐渐进入到了普通人的生活当中,从初音未来,Gorillaz再到现在大热的绊爱,虚拟偶像和真实偶像之间的界限也越来越模糊。而本课题基于此背景,以老年人为原型,试图打造一个与众不同,全年龄段都能接受并喜爱的虚拟网红爷奶。
Description: Virtual reality socialization is a hot topic that is of great concern to both academic and industrial circles. Various virtual idols are emerging in the market. From online to offline, virtual idols have gradually entered the lives of ordinary people. From the Hatsune Miku, Gorillaz to Kizuna AI , the boundary between virtual idols and real idols is becoming more and more blurred. Based on this background, this topic is based on the elderly, trying to create a virtual network red milk that is different and can be accepted and loved by all ages.
街角的观众席
Stumps on The Corners
地区生活 / Local Lifestyle
导师:李伟浛 / Weihan Li
课题说明:我们的城市中,在饭前午后,总会看到很多悠闲的老人,坐在街角的树墩上、街边的长椅上、面对街道的门外,观察着这个城市的一切。无论他们是一个人靠着墙坐着、聚在一起闲聊,还是在树下打麻将,当你在他们周围活动时,他们充满了好奇的目光会追随着你,却一句话不说。我们这个课题,就是希望搞清楚他们在看什么?想什么?也许他们会有一些话想对我们说呢?
Description: In the afternoon before dinner, we will always see a lot of leisurely old people sitting on the tree stumps on the corners, on the benches on the street, facing the streets, and observing everything in the city. Whether they are sitting alone against a wall, gathering together, or playing mahjong under the tree, when you are around them, their curious eyes will follow you, but they will not say a word. Our topic is to find out what they are looking at? What do you want? Maybe they will have something to say to us?
银发disco社团
Senior Disco Community
网红爷奶 / Senior Celebrity
导师:郝杰 / Jie Hao
课题说明:迪斯科disco作为70年代初兴起的一种流行舞曲,风靡当时的年轻人,转眼跳disco年轻人已步入银发。爷爷奶奶依然引领各个方向的潮流,发现老人技艺特点并打造网红老人。如何打造老年人品牌文化让其融入年轻人文娱社会?通过用户调研及品牌打造让社会认识新银发。
Description: As a kind of popular dance music rising in the early 1970s, disco was very popular among young people at that time. Grandpa and grandma are still leading that trend in many ways. This task is about discovering the techniques that old people have and creating senior online celebrities. How to build the brand culture of the elderly and integrate that into the modern society of young people? Let the society know the new elderly through user research and brand building.
锦囊妙计
That Old Ace in the Hole
长者叮嘱 / Senior Advices
导师:黄文宗 / Wenzong Huang
课题说明:2003年夏天欧洲气温极端炎热,法国有将近15,000名独居老人热死,因此催生出「青银共居」的概念,希望一方面解决银发族独居的风险;一方面也缓和青年住屋问题,实践跨代共融与共享经济的理念,如荷兰Humanities、美国Judson Manor、日本「街ing本乡」Home Share计划等。德国Geku-Haus公寓,青年多从事广告营销或是艺术家,长者有织布高手、艺术史教授、会计师等具特殊工艺的职人,有人利用过往人脉写推荐函为年轻人谋职;有人聆听年轻人提案后巧手为他们做模型;有人曾是会计师为年轻人的创业预算表指点迷津,这样的模式可以实体产生当然有更多其他可能。电影实习生(The Intern)中七十岁的Robert De Niro在求职自我介绍里说:「音乐家不会退休,直到他心中没有音乐才会停止。」俗话说「家有一老如有一宝」每位老人都身怀由经验与智慧交织而成的锦囊妙计,所带来的产值不只是「橘色商机」,更可能是用钱买不到的价值。
Description: In the summer of 2003, the temperature in Europe was extremely hot. Nearly 15,000 elderly people living alone in France died of heat. This led to the concept of “Intergenerational Co-Habitant”, hoping to solve the risk of the silver-haired people living alone; on the one hand, it also eased the problem of youth housing, and practiced across the concept of communion and sharing economy, such as Humanities in the Netherlands, Judson Manor in the United States, and Home Share in Japan. At the Geku-Haus apartment in Germany, young people are mostly engaged in advertising marketing or artists. The elders are masters of weaving, professors of art history, accountants and other special craftsmen. Some people use the past contacts to write letters of recommendation for young people; some listen to young people. After the proposal, people make a model for them; some people used to be accountants for the young people's entrepreneurial budget table to guide the maze, such a model can be generated by entities, of course, there are more possibilities. Robert Inter Niro, 70, of the movie “The Intern”, said in his job-seeking self-introduction: "The musician will not retire until he has no music in his heart." As the saying goes, "Where there is an elderly, there is a treasure." The old man is surrounded by experience and wisdom, and the output value is not only the "Orange Business Opportunity", but also the value that can never be bought with money.
不插电Facetime
Facetime unplugged
地区生活 / Local Lifestyle
导师:史蒂芬·卡兹 / Steffen Kaz
课题说明:中国生活充满了见面和交流的空间和时刻。公共或私人空间都服务于社交聚会和跨代交流。在设计马拉松中,我们想要找到这些空间和时刻。我们要特别回顾历史,看看是否有一些强烈的习惯、传统惯例或特别的庆祝活动,这些可能已经被遗忘和遗忘了,但具有巨大的复兴和融入现代世界的潜力。
广泛调研后,我们希望了解那些可以加强年轻人和老年人之间的沟通起关键作用的基本组成部分。作为一个基于产品设计的工作室,我们对这些场合中使用的物品和家具有着特殊的兴趣。作为结果和最终结果,我们将设计一个现存的历史作品的现代版本,或一系列新的物品和家具。
Description: Chinese life is full of spaces and moments where people meet and communicate. Spaces either public or private serving the idea of social gatherings and cross generational communication.In the occasion of the design marathon we want to discover these spaces and moments. We want to specifically look into history and see if there have been strong habits, traditional routines, or special celebrations, which might have been lost and forgotten, but having a great potential of revitalization and integration into our modern world.
After an extensive research phase, we want to gain an understanding of the essential components playing a key role to enhance the communication between the young and the elderly. As a product design-based workshop we have a specific interest in the objects and furniture being used in these occasions. As consequence and final result, we will design a modern adaptation of the found historic pieces, or a series of new objects and furniture.2018年工作坊课题 / 2018 Workshop Tasks
银发就寝辅助
代号:银发寝大师(跟爷奶一起睡个好觉)
导师:丁肇辰(北京服装学院新媒体系)
协同导师:李信谦(台北医学大学睡眠研究中心)
关键词:睡眠侦测,光照助眠,核心体温, 褪黑激素,老年人
涵盖专业:产品设计、交互设计、信息设计、视觉传达、影视后期、市场营销
课题说明:爷爷奶奶需要什么样子的助眠服务,能够更有效的“说服”他们好好睡觉?思考一下现在的医疗用产品与服务的问题在哪儿?利用传感器监测老人的睡眠状态真的能做到侦测、改善、护理一条龙的服务吗?让我们帮助你了解爷爷奶奶的睡眠的问题,让你的设计为他们尽一份心意!
移居老人族产品服务系统设计
代号:乐享移居(移居老人适应的快、好、省)
导师:宁兵(北京服装学院新媒体系)
关键词:新环境、三代同居、中国式育儿、数字化沟通
涵盖专业:产品设计、交互设计、信息设计、游戏设计、影视后期
课题说明:移居老人,是指来到大城市,帮助子女照顾新生儿的老人一族。关注于移居老年人的生理、心理健康,针对移居老年人更快适应新环境、适应新的角色定位、学会使用新的数字产品、隔代教育等话题,设计符合移居老年人家庭行为、家庭教育的生活辅助类产品或服务。
老人音乐类产品服务系统设计
代号:爸妈听(给银发带上数字耳朵)
导师:熊红云(北京服装学院新媒体系)
关键词:听力增强、下载焦虑、年轻态、
涵盖专业:产品设计、交互设计、信息设计、视觉传达、影视后期
课题说明:隔代教育关注于老年人的生理、心理及认知特征变化,针对老年人听力下降、音乐类产品下载焦虑、高科技产品的认知摩擦、老年文化的年轻态和多样性、隔代教育等话题,设计符合老年人的听音乐习惯、听音乐行为、听音乐场景等老年人娱乐生活的音乐辅助类产品或服务。不拘泥于形式,可以是硬件、软件或服务。
老人餐饮产品及服务系统设计
代号:爷奶开心吃(爷奶该吃什么?咋办?)
导师:何颂飞(中国生活方式设计研究院)
关键词:老年人、营养、餐饮产品、食物设计、服务系统
涵盖专业:工业设计、产品设计、交互设计、信息设计、服务设计、平面设计、市场营销
课题说明:依据现代老年人的生理特点和生活方式,设计一个老年人的餐饮产品和服务系统,包括一定范围的食物设计、餐饮产品设计和相应的体验和服务设计三个部分。思考老年人合理的食物形态、营养品质、就餐方式、饮食习惯和服务体验,系统考虑老年人的“食”生活方式。
宜居老人生活空间设计
代号:老人新家(别让老人们融入你的空间!要融入他们的!)
导师:李伟浛(北京服装学院环境艺术系)
关键词:无障碍空间 交叉空间 换位思考
涵盖专业:空间设计、产品设计、服务设计、信息设计、视觉传达、影视后期
课题说明:我们的工作是设计一款产品,通过建立数据库与简单模型,让与父母一起居住,尤其是接父母来城市生活的子女,学习怎样去和老人在一起生活。因为他们的生活规律、饮食习惯都和你在他们身边长大时有不同。因为我们要做的事情是:让子女去学习怎样适应并融入他们的生活。
乡村老人服务设计
课题代号:乡村老人
导师:肖璐然(北京服装学院新媒体系)
关键词:乡村 服务设计 留守老人
涵盖专业:产品设计、服务设计、信息设计、视觉传达、影像创作、市场营销等
课题说明:随着大量青年的外出务工,在乡村的留守老人有哪些问题需要被关注?他们需要什么样的服务设计?城市中的哪些便利适合通过数字方式发展至乡村?在网络和智能手机正逐渐普及的乡村,又需要怎样不同于城市的智能服务?
老人情绪和健康关爱系统
代号:小微
导师:王晨(新华网融媒体未来研究院)
关键词:情绪识别,情感计算,关爱老人情绪健康,健康体检,健康预诊断;
涵盖专业:产品设计、交互设计、服务设计、信息设计、用户体验设计、影视后期
课题说明:现代医学研究证明,情绪的强烈波动,会扰乱人的大脑功能,引起机体 内环境的失调,从而导致疾病。老人们失去了工作能力,与社会脱轨,常常会 陷入孤独甚至抑郁中。因此关爱老人健康,不能仅仅从生理疾病的特征入手, 而应该在疾病产生的早期阶段,关注老人的情绪变化。
课题要求:设计一个可以识别老人情绪,和生理健康,并能够提供人文关爱的服务系统。该系统的形式为一个陪伴机器人形象,外型柔软,可以追随老人, 在屋内走动,并可以进行语音交互,符合陪护老年人的要求,暂定名为小微。
老年人社交APP
代号:VIP银发— 老人版微信(这可不是银发微信,是青春微信!)
导师:吴莺(MediaX国际新媒体研究院)
关键词:社交软件、APP、微信、语音
涵盖专业:产品设计、交互设计、信息设计、影视后期
课题说明:据2018年数据统计,中国老年人已达到2.2亿,是世界老年人人口的1/5,亚洲人口的1/2。VIP银发是一款老年人专属社交APP。很多老年人都不是很会使用社交软件,比如有的老年人不会打字,只能发语音。有的APP功能太多,不会使用,有的老年人不会评论,也不喜欢评论,等等。这些都造成了老年人的社交障碍。但是老年人一般时间空闲很多,需要社交来满足情感上的需求以及生活上的需要。VIP银发正是为解决老年人社交问题而设计。其用户体验将从老年人的需求与使用习惯及特点进行设计。
老年人全面生活护理
代号:智能医院导览
导师:朴智瑄(Jisun Park)(韩国祥明大学设计学院)
关键词:智慧医院,复杂服务空间,全生命关怀
涵盖专业:交互设计、视觉传达设计、用户体验设计课题说明:人口学家Rechard Jackson和Neil的分析显示,2050年65岁及以上的人口将占西欧人口31%,俄罗斯26%,日本39%,中国24 %。智能技术将改变未来医院对老年住院病人和门诊病人的全面生活护理。透过智能医院导览,医院不仅为老年人提供医疗服务,也可以为老年人提供更为细致的空间服务。因此,智能医院的导览设计可以通过老年用户的需求方式适应智能系统的想法来创建。
老人数位身份证
代号:打通关的银发身份证
导师:黄文宗(台湾中原大学设计学院)
关键词:通用设计、人因工程、数位身分证、电子病历
涵盖专业:视觉传达设计、色彩计划、交互设计、服务设计、社会设计、市场营销
课题说明:腾讯和阿里巴巴正在协助官方打造数位身份证件,将可替代政府颁发的身分证,但是否有从老人的需求考虑?就如同无处不在的各种数位支付工具,也许年轻人爱不释手,但对老人家往往形成很大的障碍。古代重要人物进出皇城要凭着特殊设计的腰牌,不同的设计有不同身分识别和功能,能到达不同区域,因此本计划希望设计以老人需求为出发点的未来身分证模式,要兼顾隐私,考虑用户体验,从顾客经验旅程图出发(Customer Journey Map),梳理主要讯息结构,考虑老人生理上的限制如字体大小、颜色、可读性等因素,提高老人的使用满意度,让我们这些未来的爷姥们走到哪都能通行无阻。
老人电视类产品服务系统设计
导师:陈敏峰 David (腾讯视频客厅产品设计总监)
代号:爸妈爱看(别让复杂界面毁了爷奶的娱乐)
关键词:OTT,智能电视,视频服务,视力听力下降
涵盖专业:产品设计、交互设计、信息设计、服务设计
课题说明:随着年龄的增长,老年人的健康状况下降,听力与视力逐渐衰弱, 记性也越来越差,这些都让他们在使用现在“高科技感”的互联网智能电视上,产生了很多的不便,而现在电视机的操作方式、界面复杂的交互元素更是加大了他们的使用难度,请设计符合老年人看电视习惯、行为、场景和生活娱乐方式的电视端视频类产品服务。可以是智能电视软件产品,或是软硬件结合的产品服务。
沟通连接和幸福感
代号:无
导师:安•法伦(Anne Farren)(科廷大学设计学院)
关键词:数字服装,老人沟通,健康与幸福感
涵盖范围:时装设计、互动设计、交流设计、用户体验设计课题说明:当失去记忆和行动能力的时候,会导致人们的归属感和幸福感逐渐与社区和社会活动隔离。思考如何将数字系统集成到服装中,以支持与朋友家人和当地社区的沟通连接,从而支持老年人的健康和幸福感。
2017年工作坊课题 / 2017 Workshop Tasks
空间设计:《声动世界》
城市直播青年的小空间
直播行业发展起来后,中国首个LOL 冠军若风每年身价高达2500万,快手主播MC天佑一年光是直播的收入也有2500万。你看,时代在进步,活好又会撩的网红主播在卧室里就把钱赚了。网红的卧室简直就是月入百万的高级工作室。设计师该如何为这些网红男女的工作与居住环境设计呢?这么有挑战性的设 计你还在等什么,快来为城市直播青年人设计一个属于他们的小世界吧!
时尚设计:《眼球记忆》
属于色彩的产品故事
中国古老的传统工艺传承中,承载着华夏民族对一个“特殊颜色”的集体向往与记忆。当现代的工业产品变得更便携更高效,你是否已经遗忘了这个传统的、 藏于心底的色彩?请你协助完成一个以“颜色”为主题的时尚产品策划方案,我们期待借助那些不安分的时尚爱好者们,去治愈所有拼搏在都市中的有梦之人,唤醒关于这个“特殊色彩”的记忆,在温暖的记忆中,掀起一场夺人眼球的色彩大战。
影视设计:《大院微电影》
北京大院72秒影像
皇城根下的老炮儿们在大院里种两株石榴,养几缸金鱼,在葡萄架下吃碗炸酱面已经是件难事。现在的四合院,多了点儿热闹,多了些现代人的奇思妙想。老北京与现代气息紧密结合,又多了独特的魅力。好玩的北京,有好玩的故事,你也可以有很棒的创意,如果你是剪辑师、摄影师、视觉设计师、或者是动画大牛, 想怎么玩就怎么玩!
产品设计:《移动都会寝室》
让工作睡眠又香又好
2017 年《中国睡眠指数》显示,都市睡不好的年轻人高达 38%,城市空气质量和睡眠品质降低息息相关,加上工作巨大压力与局促居住环境,大大影响年轻上班族睡眠。做个苦逼的年轻设计师,你有各种各样的颈椎毛病,除了每天不得不向乙方低头之外,如何让自己在工作时候能短暂隔离烦躁,并且睡得有效率!
课题 / TASKS
2024年工作坊课题 / 2024 Workshop Tasks
北京中轴线文化工作坊群
Beijing Central Axis Fashion Workshop Groups
导师:王薇 / Wei Wang 吴青蔓 / Qingman Wu 刘小奇 / Xiaoqi Liu 张少波 / Shaobo Zhang 佟玲 / Ling Tong 乌根巴雅尔/ Ugenbayar
关键词:中轴线文化、传承创新、服装服饰设计、产品设计、系统设计
专业方向:时尚设计、服务设计、产品设计
课题说明:“北京中轴线”北起钟鼓楼,向南经过万宁桥、景山、故宫、天安门广场、正阳门,至永定门,贯穿北京老城南北,全长约7.8公里。其发展演变与北京老城同步,创始于元代,形成、完善于明清至近现代,历经七百五十余年,是中国现存最长、保存最为完整的传统都城中轴线,被认为是中国都城中轴线规划发展成熟的典范之作。近8个世纪的时代变迁中,北京中轴线始终秉承“中正和合”的文化传统,彰显传统与现代、物质与精神的有机结合;北京中轴线始终秉承“多元一体”的治理理念,见证多民族文化习俗与生活方式交汇融合。
北京中轴线文化主题设计工作坊群以北京中轴线申请世界文化遗产为背景,集合对此主题有着浓厚兴趣的设计师、艺术家、专家学者授课、学习共同探讨。在工作坊群中,成员们通过讨论、研究、分享和合作的方式,探索北京中轴线的文化内涵,挖掘其独特的价值和意义,并尝试将其转化为具有创意和设计感的作品和项目。Description:
The "Beijing Central Axis" starts from the Bell and Drum Tower in the north, passes through Wanning Bridge, Jingshan, the Forbidden City, Tiananmen Square, Zhengyangmen, and Yongdingmen in the south, running through the old city of Beijing, with a total length of about 7.8 kilometers. Its development and evolution are synchronized with the old city of Beijing. It was founded in the Yuan Dynasty, formed in the Ming and Qing Dynasties to modern times. After more than 750 years, it is the longest and most complete traditional central axis of city in China. It is a model of the development of the central axis of the cities. During nearly 8 centuries, Beijing Central Axis has always adhered to the cultural tradition of "decency, justice, harmony and win-win cooperation", highlighting the combination of tradition and modernity, material and spiritual; Beijing Central Axis has always adhered to the governance concept of "diversity and unity" and witnessed the integration of multi-ethnic cultural customs and lifestyles.
Beijing Central Axis Cultural Theme Design Workshop Group takes Beijing Central Axis' application for world cultural heritage as the background, and gathers designers, artists, experts and scholars who are interested in this theme to reaserch together. In the workshop group, members explore the cultural connotation of Beijing's central axis through discussion, research, sharing and cooperation, dig out its unique value and significance, and try to transform it into creative design works and projects.
15分钟生活圈工作坊群
15 Minutes Circle of Life Workshop Groups
导师:马官正 / Guanzheng Ma 高原 / Yuan Gao 蔡智勇 / Zhiyong Cai 杨絮 / Xu Yang 孙欣 / Xin Sun 徐成兴 / Chengxing Xu
关键词:空间设计,可持续设计、服务设计、游戏设计
专业方向:产品设计、服务设计、交互设计、时尚设计、视觉设计、文旅设计、影视动画
课题说明:“15分钟生活圈”是一个都市规划概念,其目标是让城市社区的居民都可以在步行或脚踏车路程可及的范围内,可以满足食衣住行育乐等,大部分日常所需的服务。
本次工作坊以"15分钟生活圈"为主题,致力于以人为本,将相关利益群体融入设计过程,使设计项目具备可落地性和可持续性。
1.理解"15分钟生活圈"的概念和意义,鼓励参与者分享对于理想生活环境的愿景和期望。
2.参与者将分成小组,走访附近社区,观察环境与居民生活,收集数据和意见,以深入了解当地需求。
3. 共创讨论:小组成员分享收集到的信息,共同分析问题和挑战,并共同构思解决方案,鼓励创新和多元化的思考。
4. 可持续性考量:引导参与者思考未来变化,如人口增长、技术进步等因素对设计方案的影响,并确保项目的可持续性。
5. 设计方案展示:每个小组展示他们共创的设计方案,并经过集体讨论和反馈,进一步完善和优化方案。Description: With the theme of "15-minute life circle", this workshop is committed to being people-oriented, integrating relevant interest groups into the design process, and making design projects feasible and sustainable.
1. Understand the concept and significance of the "15-minute life circle", and encourage participants to share their vision and expectations for an ideal living environment.
2. Participants will be divided into small groups to visit nearby communities, observe the environment and residents' lives, collect data and opinions, and gain an in-depth understanding of local needs.
3. Co-creation discussion: Group members share collected information, jointly analyze problems and challenges, and jointly conceive solutions, encouraging innovative and diverse thinking.
4. Sustainability considerations: Guide participants to think about future changes, the impact of factors such as population growth and technological progress on the design plan, and ensure the sustainability of the project.
5. Display of design schemes: Each group will present their co-created design schemes, and after collective discussion and feedback, the schemes will be further improved and optimized.
Expecting output content:
Through this workshop group, we hope to achieve the following results:
1. To formulate a people-centered and innovative design scheme to give convience, comfort and health to residents.
2. To emphasize the value of co-creation design and encourage community members to actively participate in and promote sustainable urban planning and development.
3. Establish a sustainable design concept to ensure the long-term operation of the project and continuously adapt to future needs.
We look forward to creating a better future living environment through joint efforts in this workshop.
一带一路服务设计工作坊群
Service Design Workshop Groups
导师:陈嘉嘉 / JiaJia Chen 严宝平 / Baoping Yan 丁熊 / Xiong Ding
关键词:一带一路、服务设计、游戏设计
专业方向:服务设计、视觉设计、文旅设计、影视动画
课题说明:“一带一路”是我国提出的全球合作倡议,旨在促进沿线国家的经济合作与交流。“一带一路”指的是“丝绸之路经济带”与“21世纪海上丝绸之路”的统称。共建“一带一路”、携手构建人类命运共同体是应对全球性危机和实现长远发展的必由之路。服务设计在“一带一路”中的应用涉及多个领域,包括基础设施建设、交通运输、能源、金融、旅游、医疗健康等等。工作坊将介绍服务设计的基本理论和方法;通过分享一些成功案例,展示服务设计在推动“一带一路”项目的关键作用;通过小组讨论和实操,应用服务设计方法和工具,解决实际挑战并提出创新的解决方案。Description:"One Belt, One Road" is a global cooperation initiative proposed by China, which aims to promote economic cooperation and exchanges among countries along the route. "One Belt, One Road" is the collective name of "Silk Road Economic Belt" and "21st Century Maritime Silk Road". Jointly building the "Belt and Road" and jointly building a community with a shared future for mankind is the only way to deal with global crises and achieve long-term development. The application of service design in the "Belt and Road" involves many fields, including infrastructure construction, digital development, medical health, cultural tourism construction, rural construction and cultural exchanges, etc. The workshop will introduce the basic theories and methods of service design, demonstrate the key role of service design in promoting the "Belt and Road" projects by sharing some successful cases. We will apply service design methods and tools to solve practical challenges and come up with innovative solutions with discussions and practical operations.
艺术乡建工作坊群
Artistic Rural Construction Workshop Groups
导师:吴立行 / Lixing Wu 黄文宗 / Wenzong Huang 赵璐/ Lu Zhao 张超/Chao Zhang 尹香华/ Xianghua Yin 毕卓异/Zhuoyi Bi 胡佩寰/Peihuan Hu 李钰淳/ Yuchun Li
关键词:艺术振兴乡村、乡村振兴
专业方向:乡村礼品设计、乡村视觉设计、交互设计、乡村影视动画、服务设计、文旅设计、环境景观设计、乡村庭院经济设计、乡村IP设计
课题说明:“乡村振兴”是世界各国都普遍关注的议题,艺术设计专业参与到乡村振兴的工作中,旨在依托乡村的“人”、“文”、“地”、“产”、“景”五大要素,设法帮助村庄达到“兴村”、“致富”的目的。本工作坊群着重在 “文化旅游村”的打造,相关的设计内容包括但不限于环境设计、IP设计、产品设计、服务设计,庭院经济等。工作坊将邀请导师自主设定课题、分享案例、方法以及展示各自在乡村工作中的心得和经验;通过线上小组讨论和实操,带领不同院校的学生,解决命题挑战、提出创新的解决方案。Description: "Rural revitalization" is a topic with general concern of all countries. Art design majors participate in the work of rural revitalization, aiming to rely on the five elements of "people", "culture", "land", "production" and "scenery" in the countryside, to help the rural land achieve the goal of "Thriving village" and "Getting rich". This workshop group focuses on the creation of a "cultural tourism village". The related design content includes but not limited to environmental design, IP design, product design, service design, courtyard economy, etc. The workshop will invite tutors to independently set tasks, share cases, methods, and demonstrate their own experience in rural work; through online group discussions and practical operations, lead trainee from different institutions to solve challenges and propose innovative solutions.
数字时尚工作坊群
Digital Fashion Workshop Groups
导师:魏勤文 / Qinwen Wei 宋懿/Yi Song 王涛/ Tao Wang 周小凡 / Xiaofan Zhou 李扬清 / Yangqing Li / Hanny Wijaya
关键词:数字时尚、食物本草、知识可视化、虚拟服饰设计
专业方向:时尚设计、视觉设计、产品设计、交互设计、影视动画
课题说明:《食物本草》这部源于明代的著名药典,蕴含了丰富的的历史和文化内涵,是中国中医文化的重要组成部分。在当代社会,通过将数字时尚与食物本草相结合,形成了探讨中国传统食物文化与生活关系的重要主题。通过基于数字和虚拟媒介的探索,实现知识可视化、交互与传播、设计与创新等方面的发展,不仅可以使古老的本草知识得以传承,而且能让更多人深入了解食物与生活之间的紧密联系。这种创新的方式将提高食物本草的传播效率,并增强公众对传统食物文化的感知度。Description:
Food Materia Medica is an important pharmacopoeia of the Ming Dynasty, which contains rich historical and cultural connotations, shows the ancient dietetic culture and lifestyle, and also reflects the ancients' understanding of the harmonious coexistence of nature and the human body. In contemporary society, with the development of science and technology and culture, Food Materia Medica has gradually become an important topic for researching and discussing the relationship between traditional Chinese dietary culture and life.
This workshop aims to explore and disseminate traditional Chinese food therapy culture through digital and virtual media. We hope to achieve the development of knowledge visualization, interaction and dissemination, design and innovation, etc., so that the knowledge of Food Materia Medica can be passed on, and more people can understand the close connection between diet therapy and life. This innovative approach will improve the efficiency of dissemination of Food Materia Medica and enhance public awareness of traditional food culture.
In the workshop, each research group will conduct research and practice around Food Materia Medica, and work together to complete the output of digital fashion content from the two dimensions of "science popularization narrative" and "product derivation". The task is dedicated to creating an innovative ecology of cross-border integration, promoting the modernization and globalization of the traditional cultural resource Food Materia Medica, and contributing to the construction of a digital fashion culture with Chinese characteristics.
银发设计工作坊群
Silver Hair Design Workshop Groups
导师:刘源源 / Yuanyuan Liu 胡鸿 / Hong Hu 王晓春 / Xiaochun Wang 王愉 / Yu Wang 孙童心 / Tongxin Sun
关键词:银发设计、适老化设计、产品设计、服务设计
专业方向:产品设计、服务设计、交互设计
课题说明:近年来,大家已经开始意识到老龄化是我们这一代医护人员与病患亲属所要面临的主要社会挑战之一。除了传统的医疗照护人员,许多设计师和科技专家也开始投身高龄照护领域。银发设计工作坊旨在为参与者提供了一个学习、创新和合作的平台,我们需要从长者的观点来了解他们的目标及梦想,以求能切实掌握他们的需求,进而找出可以协助他们找到快乐幸福来度过老龄生活的最佳方法。希望通过我们的设计和创新来推动老年人的幸福老龄生活,并为社会老龄化带来的挑战找到创新的解决方案。Description: In recent years, we have realized that "aging" is one of the major social challenges that healthcare workers and patients' relatives have to face now. In addition to traditional medical caregivers, many designers and technologists are getting into the field of healthcare for advanced age. Design for Elders Workshop aims to provide participants with a platform for learning, innovation and cooperation. We need to understand their goals and dreams from the perspective of the elderly, so as to truly grasp their needs, and then find out ways to help them to find the best way of joy and well-being through life. We hope to promote the happy aging life of the elderly through our design and innovation, and find innovative solutions to the challenges brought by the aging society.
音乐设计工作坊群
Music Design Workshop Groups
导师:亓梦婕 / Mengjie Qi 蔡碧湾 / Biwan Cai 靳泰然 / Tairan Jin
关键词:音乐创作、音乐可视化、音乐产业相关产品设计、声音设计、声音装置
专业方向:音乐设计、视觉设计、交互设计、产品设计、服务设计、文旅设计、影视动画、美丽乡村
课题说明:音乐与视觉是艺术创作中最常联系在一起的两种感知媒介,他们的结合与转译产生了人们在生活中的丰富体验。在本工作坊群课程中,我们将依托国际计算机音乐协会(ICMA)及国内导师团队,联合开展包括音乐创作、音乐可视化、音乐产业相关产品设计、声音设计和声音装置等方向的研究,学习音乐创作的基础理论,了解声音与视觉艺术结合的多种形式,用不同媒介的艺术语言,结合设计学科的思维与策略,聚焦联合国可持续发展目标提出新思路和新方案,创作出不同体裁、功能属性、文化内涵的创意作品或创意产品。Description:Music and vision are the two most commonly associated media of perception in artistic creation. Their combination and translation produce rich experiences in people's lives. In course of this workshop group, relying on the International Computer Music Association (ICMA) and the China's tutor team, we will jointly conduct research on music creation, music visualization, music industry-related product design, sound design and sound installation.Besides that, we will also learn basic theory of music creation, understand the various forms of the combination of sound and visual art, use the artistic language of different media to create different genres and functions creative works or products with attributes and cultural connotations by combining the thinking and strategies of design disciplines, focusing on the sustainable development goals of the United Nations, puting forward new ideas and new solutions.
文化IP设计工作坊群
Cultural IP Design Workshop Groups
导师:郭羿承 / Yicheng Guo 蔡端懿 / Duanyi Cai 曹荷红 / Hehong Cao 李军 / Jun Li
关键词:文化IP、文创产业、产品设计、生活美学
专业方向:视觉设计、产品设计、文旅设计
课题说明:随着故宫等文创商品及敦煌、齐白石等数字藏品的热卖,文化IP近年来已成为热门话题。包括:博物馆、艺术家、文化名人、文旅景区、非物质文化遗产等文化内容,皆积极探索IP发展的机会,透过文化创意与设计手法,与相关产业融合,寻求创造性转化的生活美学范式。本工作群将以此为核心展开相关研究与落地。Description: Introduction of Workshop Group: With the hot sales of cultural and creative products such as the Forbidden City and digital collections of Dunhuang and Qi Baishi's works, cultural IP has become a hot topic in recent years. Museums, artists, cultural celebrities, cultural tourism attractions, intangible cultural heritage, etc., all actively explore opportunities for IP development, and seek a life aesthetic paradigm for creative transformation by integrating with related industries through cultural creativity and design techniques. This group will take this as the core to carry out relevant research and implementation.
影像动画工作坊群
Film and Animation Workshop Groups
导师:韩永毅 / Yongyi Han 余春娜 / Chunna Yu 张轶 / Yi Zhang 索璐 / Lu Suo 张玥 / Yue Zhang 李若岩 / Ruoyan Li
关键词:非遗文化传播、动画语言表达
专业方向:影视动画
课题说明:非物质文化遗产是我国宝贵的财富,在融合的背景下, 把我国丰富的非遗文化应用于动画创作中,不仅可以为动画的传播带来更多的可能性,借助动画语言的表达方式也将更好的助力我国非遗文化的传播。Description:Intangible cultural heritage is the precious wealth of China. Under the background of integration, applying China's rich intangible cultural heritage culture to animation creation will not only bring more possibilities for the dissemination of animation, but also bring more possibilities to the spread of animation. The expression of animation language will also help the spread of China's intangible cultural heritage
中欧工作坊群
China-Europe Workshop Groups
导师:Phil Cleaver 、Lefteris Heretakis、Emanuel Barbosa、张利 / Li Zhang
关键词:品牌建设、色彩设计、海报设计、插图设计、书籍设计
专业方向:书籍设计、视觉设计、产品设计、系列海报、色彩应用、文旅设计
课题说明:CEIDA全称为中欧国际设计文化协会,成立于欧盟总部所在地比利时首都布鲁塞尔,旨在汇集来自中国和欧洲的大学教授、设计师、艺术家和其他相关人士,为相关行业领域搭建交流学习的平台与桥梁。CEIDA的国际导师团成员专业领域涉及品牌设计、产品设计、服装设计、空间设计、数字媒体艺术等。希望每一位学员均能在工作坊设计出自己心中最满意的作品。Description: CEIDA is called the China-Europe International Design Culture Association. It was established in Brussels, the capital of Belgium, where the headquarters of the European Union is located. It aims to bring together university professors, designers, artists and other relevant people from China and Europe to build a platform and bridge for exchange and learning in related industries. The professional fields of CEIDA's international tutor group members involve brand design, product design, fashion design, spatial design, digital media art, etc. It is hoped that every participant can design the most satisfactory work in the workshop.
韩国工作坊群
K-Design Workshop Groups
导师:Park Jisun、Jung Jungho、封昱昊 / Feng Yuhao、戴梦格/ Dai Mengge、刘忠臣 / Liu Zhongchen
关键词:基于人工智能的艺术与设计,基于科技(技术)的可持续设计
专业方向:服装设计、视觉设计、产品设计、影视动画、服务设计
课题说明:K-Design工作坊旨在即将到来的人工智能社会中,通过研究“人的价值”等课题,探究如何使用丰富人类生活的人工智能技术。我们正在研究的人工智能技术将改变人类历史,但我们也有一个重要的任务,即呈现一种艺术、设计和技术的融合模式,在面对快速气候变化造成的困难环境问题时,为人类呈现丰富的可持续性生活。因此,K-Design工作坊群计划围绕两个类别主题开展工作坊:1.人工智能艺术与设计技术;2.新材料和可持续设计的新技术。Description: The K-Design workshop group aims to study how to use and lead artificial intelligence technology that can enrich human life through discourse such as what human value is in the upcoming artificial intelligence society. We are developing these artificial intelligence technologies that will change the stage of human history, but we also have the important task of presenting a convergent model of art, design, and technology that can present rich sustainability of life to mankind in the face of difficult environmental problems caused by rapid climate change. Accordingly, the K-Design workshop group would like to conduct a workshop focusing on two subject categories: 1. AI Art & Design Technology and 2. New Material & Technology for Sustainable Design.
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